- Messages
- 34,340
- Country

Hi,
I tried it, but when I edit an affect in an existing model I also can't reproduce this problem. The rotation just stays like I enter it. Also after exporting the model again.
I am wondering is there is some setting in your MCX that might affect this. Can you post a screenshot of how your ObjectModel3D settings look (especially the collapse settings)?
The problem does NOT occur when creating the effect, but only when the saved BGL file is reloaded after compiling and you try to edit an effect.
I tried to analyze the problem as closely as possible.
Action: Rotation around the red axis, 90
Result: rotation around the blue axis, -180
Action: rotation around the green axis, 90
Result: rotation around the green axis 90 AND rotation around the blue axis -90
Action: Rotation around the blue axis 90
Result: rotation around the red axis 90
You will understand that you are not exactly enthusiastic about this mess. But I think you will find the mistake.It is not hidden and reproducible.
I tried it, but when I edit an affect in an existing model I also can't reproduce this problem. The rotation just stays like I enter it. Also after exporting the model again.
I am wondering is there is some setting in your MCX that might affect this. Can you post a screenshot of how your ObjectModel3D settings look (especially the collapse settings)?



















