• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hi rhumbaflappy, thanks for the feedback. Fixed in next build. Fixed in next build. Any idea how/where these are derived? Are they relative to the Material GUID, or is there something I'm missing? These discrepancies are in practice not noticeable in MSFS and are likely due to different...
  2. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hi everyone: The first post of this thread now contains msfsbglxml v1.1, which includes updates required in order to support format changes made in SU6. This new version requires a .NET 6.0 runtime, the link to which is also provided. Enjoy!
  3. S

    MSFS20 SU6 Bgl Format Changes

    I've now successfully got the new format procedures decoding in msfsbglxml, albeit with a few new values to figure out. I'll also be looking at other changes and getting msfsbglxml and bgllib updated. As part of this work I'll get to updating the Wiki with the updated information.
  4. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Updated build to fix license acknowledgement issues. It seems that BGLs shipped with new MSFS still mostly behave as expected, with one exception (Barton). Looking into this but it rates as a non-critical issue right now.
  5. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    1.13.16 (the UK update) looks like it introduces a number of new BGL elements, so this might break BglLib / msfsbglxml. Currently investigating, but it seems that most of the legacy BGL which are shipped do not have these new elements and so aren't causing any trouble at this point. There is...
  6. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    MDL export is definitely undertested right now...
  7. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    I would suggest that you look at the help, as the parameter format is different to what you are assuming. The correct format would be: msfsbglxml --bgl sest.bgl --xml sest.xml
  8. S

    MSFS20 Delete Records

    I think the line issues are a bad enum list on my part. I've updated and sent to Jon for testing...
  9. S

    msfsbglxml - convert MSFS (2020) BGL files to XML

    UPDATE -- Jan 30 2022: msfsbglxml v1.1 is also now attached below, which includes updates to support changes made in SU6 to certain key attributes. Please note that this release requires the .Net 6.0 Runtime in order to run. I have left the 1.0 release here for reference as well... Hi all...
  10. S

    MSFS20 What is the difference between TIN, OSM and MS buildings?

    TIN = buildings generated via telegrammetry OSM = buildings generated from base OpenStreetMap data MS = buildings generated via Microsoft Bing or direct FS placement
  11. S

    Fail to remove autogen carparking

    You need an ExclusionRectangle with excludeCarParking set.
  12. S

    MSFS20 Fixing MSFS LDA information in APX data files

    I wonder if it might be related to the fact that OEV & OEJ are presumably referred to within the <Approach> records which state the LDA?
  13. S

    MSFS20 Fixing MSFS LDA information in APX data files

    Updating files in place is absolutely dangerous, really really don't do that. Also whenever there's an update your changes will be wiped out with alacrity by MSFS. The script will also only work with MS Store downloaded versions of MSFS right now. I'm actually surprised that just blanking the...
  14. S

    Is FSDeveloper working fine for you all?

    Better than before - previously I'd see a few times when it'd be slow or unavailable - not seen that since the move!
  15. S

    Official Airport to SDK project: here is a small app to help you (draft)

    Correct, as far as I know Patrick's solution does nothing with taxiway signs.
  16. S

    NDB

    Assuming you've edited the XML in which you're building your scenery, just load it as normal in FS2020 and compile it. It should maintain the Ndb and add it to your scenery.
  17. S

    NDB

    Sure. As long as you know which type the NDB is (H, MH, HH, COMPASS_POINT) this is pretty easy. At the top level within your XML file, (i.e. immediately below an <FsData> tag) you can add an Ndb tag which looks like the following: <Ndb lat="51.520836018025875" lon="-2.591722011566162"...
  18. S

    NDB

    Think you have to do it via XML rather than within MSFS. The syntax for doing so is the same as in FSX. <Ndb ...>
  19. S

    Decoding MSFS SPB Files

    Can't get there, but I would imagine spb2xml would need to be pointed at the new propdefs path (much more easily reachable for Steam installs than MS Store installs)... Don't believe that all of them are encrypted.
  20. S

    Back online

    Receiving them OK via gmail. However, you are hitting spf failures: Authentication-Results: mx.google.com; spf=fail (google.com: domain of noreply@fsdeveloper.com does not designate 158.106.138.13 as permitted sender) smtp.mailfrom=noreply@fsdeveloper.com If you can add a manual TXT SPF...
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