• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. C

    MSFS20 I can see through my objects, if there is my object behind

    Hi everyone, I made a building in Blender and exported it to MSFS. In Blender the scene is rendered fine without any flaws. In MSFS I can see through my object. But it´s not like its a problem with the alpha mapping or so. I can only see through it if my object is behind itself. The first...
  2. C

    MSFS20 Blender2MSFS support thread

    Thanks for helping out. The problem was the different name. :)
  3. C

    MSFS20 Blender2MSFS support thread

    Hi everyone, I am new to making assets for Flight Simulation but not new to modelling and texturing in Blender. I made some test with easy objects and exporting from Blender worked and I could import the object into MSFS. Now I made a somewhat more complicated model and I am not able to export...
  4. C

    MSFS20 How many.....

    ... polygons, triangles, MB in textures? I am very new to game design and I am asking myself how many is enogh, too less, too much? Are there any guidelines?
Back
Top