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MSFS20 I can see through my objects, if there is my object behind

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4
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germany
Hi everyone,

I made a building in Blender and exported it to MSFS.

In Blender the scene is rendered fine without any flaws. In MSFS I can see through my object. But it´s not like its a problem with the alpha mapping or so. I can only see through it if my object is behind itself.

The first picture is a rendering from Blender.

The second one is with removed textures inside MSFS (I removed them to see if its a problem of a texture). It looks a bit if it´s a problem with the normals, but I checked them several times and they are definitely pointing outwards, I also flipped them, recalculated outsides and all things Blender offers in that matter. It

I dont know what is the problem and how I can solve it. Any suggestion is very welcome!

Progress DC018.png


FlightSimulator_X9QtZFgApx.jpg
 
I can reproduce the issue (thanks for providing the file). I checked normals and they are almost all ok. Material is MSFS Standard/Opaque (except for the windows), texture file are correct size and format. Can't find the root cause and running out of ideas what to check or change.
 
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