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Search results

  1. E

    Problem with an FSX library object

    All of my experiments would be using SDK SP1a. I don't have SP2 because it causes too many issues with older planes I use that don't yet have (and in one particular case will not have) an FSX model.
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    Problem with an FSX library object

    Only difference is the number of texture vertices. The one saved by Model Converter X development release has fewer texture vertices. When it comes to preformance, IMHO these particular objects wouldn't have half the impact that a single AI aircraft model would have.
  3. E

    Problem with an FSX library object

    The two 258k files I have came from 1. Extracting the file manually via hex editor and 2. Saved using bglxml 2.1. And as I mentioned earlier, the files saved by bglxml, when compiled again using the SDK, make an object library almost identical to the original. The only difference being part of...
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    Problem with an FSX library object

    I used 1.0. I just tried the dev version and it did do the night texture references, though the case didn't match. (Not that it matters for Windows.) There's still a ton of differences though, the file is only 96.1kb so that's a difference of 161.9kb in file size. The one thing I do know for...
  5. E

    Drive Through Parking at simple airport

    What I would do is this: 1. Disconnect the stock taxiways from the parking spots, but otherwise leave it alone. 2. Make both arrival and departure taxiway systems using apron links with no lines/lights. 3. Use the invisible hold short nodes for the runway connections. The visual elements will...
  6. E

    AFCAD Layout Done...what next?

    Or you could use the free GIMP, just change the gradient type to Square by double clicking the gradient tool and drawing from the center to a corner. :) (I would think you could do something similar in Photoshop but don't know how, last version of Photoshop I've used was 4.x. :b )
  7. E

    Problem with an FSX library object

    ModelConverterX does not do as good a job at exporting an MDL from a BGL as bglxml does. I've got 2 copies of the same file. One saved by bglxml, one by ModelConverterX, both from airport_objects.bgl. The one saved by ModelConverterX is very different, and in fact is not even the same size...
  8. E

    Problem with an FSX library object

    Hmm, didn't know those files were encrypted. Now I can understand why we don't have a decompiler for them.
  9. E

    ADE 9X taxi routes issue

    The green are apron links, the blue are taxiway links. I did that so I could easily tell one from the other. :) If you try tracing the blue links, you'll see that they only connect to the parking spot and to the ends of the runways. The blue and green lines don't connect to each other except...
  10. E

    ADE 9X taxi routes issue

    I just set the wind to a light wind at 260 degrees and that made 26 the active. One of the things I've learned about the ATC system in FlightSim is that when directing you to a runway it will try to get you as close to the end of the runway as possible. That is useful in creating...
  11. E

    ADE 9X taxi routes issue

    Weird, I wonder what happened to the file. It's not like it was a really big file or anything. In any event I uploaded it here: http://rapidshare.com/files/315495036/LLBG_ADEX_HC.rar.html
  12. E

    Problem with an FSX library object

    Those 16x16 black textures don't have an alpha channel and do not appear to be used as an alpha channel on the modified bgl. For a lot of lighting effects trying to do the lighting by just using an alpha channel wouldn't cut it, an alpha channel alone can't do multiple colors. As far as generic...
  13. E

    BAT file for renaming texture names

    Original.bat copy Original\Runway_marks.dds Runway_marks.dds Norwegian.bat copy Norwegian\Runway_marks.dds Runway_marks.dds The simple way to do it. A fancier way would likely use renaming and only need one batch file to swap between them. Edit: Note that the batch file would have to be in...
  14. E

    ADE 9X taxi routes issue

    Don't have the scenery but I took the default airport and got it to do the full runway 03 taxi the way it sounds like you want and which seems to be how they are doing it in the real world. (Had to disconnect the military ramp area, but that could be reconnected visually using aprons and/or...
  15. E

    Main Window Loses Focus

    Pretty much every time I add a library object the window gets sent to the bottom of the stack. The weird thing however is that the application is still the active program. (AKA the titlebar doesn't change to inactive and thus clicking on the ADE window won't bring it back to the top of the...
  16. E

    Problem with an FSX library object

    Hadn't thought about ModelConverterX, since the intended purpose of that is to convert macros and other old style scenery files into FSX formats. One of the problems with using that with library objects is that you don't have the individual mdl files, they are all part of airport_objects.bgl. I...
  17. E

    Problem with an FSX library object

    The problem object was air_staticplanes01 from the airport_objects.bgl file. Textures it uses are: C18201_LM.dds C18202.dds C18202_LM.dds C18203.dds C18203_LM.dds Cherokee01.dds Cherokee01_LM.dds Cherokee02.dds and Cherokee02_LM.dds. Those tools wouldn't be any help, one is for editing...
  18. E

    Problem with an FSX library object

    With most of those textures I didn't really do much. I got the day texture into GIMP, added a black layer on top, and set the layer opacity to 75%. The result became the night texture. (One exception to this is where I had night textures that weren't just the 16x16 black square. Like the cabins...
  19. E

    Problem with an FSX library object

    Wow, been a long time since I've been here. I'm going to attach a zip file to this post with all the textures I've fixed. List of the textures below. Scenery\Global\Texture\USa_whiteHouseSingle_all_lm.dds Scenery\Global\Texture\barracks1_t_lm.dds Scenery\Global\Texture\brrks_a_lm.dds...
  20. E

    Beta-Test AI-Aircraft Editor

    Fixed. Shows an error message instead of crashing. Much better. Fixed. No more 0 length .mdl files. Shows a more useful error message then it did before. That Indexing Service error is unaffected, but is unlikely to be a major thing since someone would have to have manually disabled the...
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