• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. N

    ADE Won't Recognize P3D. Stuck On "Choose FS Version"

    Update: From researching the error code, I found a forum post with a link to an older version of ADE that works with P3D v5: https://www.fsdeveloper.com/forum/threads/unknown-id-19968.450327/ I installed it, everything worked, I was able to locate the proper file directories in the wizard and...
  2. N

    ADE Won't Recognize P3D. Stuck On "Choose FS Version"

    Okay, making significant progress. Thanks for your help. I edited the global.ini as you instructed, and was able to select P3D v4 (even though I'm using v5, it's the closest version it offered). Now, ADE can find stock airports, but I get this error when trying to open one up: Thanks a bunch...
  3. N

    ADE Won't Recognize P3D. Stuck On "Choose FS Version"

    Hi everyone, I am having an issue where when I try to start up ADE, it doesn't recognize that I have P3D v5 installed. And I can't locate all of the file systems in the startup wizard or open stock airports: I did look at other forum posts on this, but I couldn't find a solution that worked...
  4. N

    Add Realistic Satellite Imagery As Ground Texture

    Don't sweat it. Thanks for the help!
  5. N

    Add Realistic Satellite Imagery As Ground Texture

    Hi all, Hope you're all having a good time. I am having an issue with my airport where I have no ground polygons or anything besides the basic runways and taxiways, etc for the airport, yet when it is imported into P3D, it still replaces the ground around my airport with the default unrealistic...
  6. N

    ADE Compile Spits Error: INTERNAL COMPILER ERROR: #C2591: Taxi path #347 references a non-existent Runway #36 at airport KDAB

    Update: I went to each of the "36 runways" and assigned them to R07R (which for most was the only option): After that, the fault finder found no other errors. Compiling works fine. Thanks a bunch! :D
  7. N

    ADE Compile Spits Error: INTERNAL COMPILER ERROR: #C2591: Taxi path #347 references a non-existent Runway #36 at airport KDAB

    Okay, I used the fault finder to find the errors, but when I hit the Fix button, it gave me this error, so I followed the instructions and sent the log. So it looks like the Runway IDs don't match the runway they are on. I will have to look into that. Thanks again.
  8. N

    ADE Compile Spits Error: INTERNAL COMPILER ERROR: #C2591: Taxi path #347 references a non-existent Runway #36 at airport KDAB

    Okay, so here's where I am at: I need to find taxi path 347 and runway 36 to check for typos, missing taxi paths, etc. So here's what I get when I search for 36 in taxi links: As you can see, it seems like I do have quite a few runway 36s that are all exactly the same, so it's not...
  9. N

    ADE Compile Spits Error: INTERNAL COMPILER ERROR: #C2591: Taxi path #347 references a non-existent Runway #36 at airport KDAB

    Hi there, I just recently imported an external scene from bgls into ADE, but when I try to compile, I get this error: INTERNAL COMPILER ERROR: #C2591: Taxi path #347 references a non-existent Runway #36 at airport KDAB. Looking online, I think has to do with something in lists/runways. If...
  10. N

    Can You Import A P3D Scene Into ADE For Editing?

    So, for your curiosity: I'm a freelancer taking over finishing the last scene from the previous scene developer who left. With my next scenes, I'll likely not use this exact process and can advise different methods and such, but in the end, I'm not the one who makes the decisions. Hope that...
  11. N

    Can You Import A P3D Scene Into ADE For Editing?

    Okay then, I think I will compile and test it out. 👍
  12. N

    Can You Import A P3D Scene Into ADE For Editing?

    I will be sending the compiled scene back to my client who owns a copy of Prepar3d and will be testing the scene. My job is to import the Scenery and Texture folders they provided me into ADE, make some changes, then compile it again for my client to test in P3D. So far, I have successfuly...
  13. N

    Can You Import A P3D Scene Into ADE For Editing?

    Hi there, I was able to import all of the objects in the scenery folder by just adding each BGL at a time and everything imported in the right areas. :D Only thing I have to ask next is what do I do with the "Textures" folder? I'm kind of new with ADE, but not 3D modeling. Did the BGLs...
  14. N

    Can You Import A P3D Scene Into ADE For Editing?

    My client tasked me with taking these source files and importing them into ADE to make further changes to the scene. Okay, it seems like I should just take a shot at putting this together, see what I can import, see what needs to be manually placed and so on. Thanks for all the information...
  15. N

    Can You Import A P3D Scene Into ADE For Editing?

    I really appreciate you going above and beyond on this. Yes, the goal is that this will end up as a P3D 5 map. As for the placement data, does this mean when I import the objects into my ADE scene, they will appear where they did in the original scene or are there more steps I need to take to...
  16. N

    Can You Import A P3D Scene Into ADE For Editing?

    Okay, that's good to know. I was handed off these files by another dev and I was not told they used AFX. So that's good to know, thanks. :) The ICAO for Daytona Beach Airport is KDAB.
  17. N

    Can You Import A P3D Scene Into ADE For Editing?

    Hi there, I can attach the scenery folder. The folders I am working with are just the basic folders you get from a compiled scene, I just was not provided with an ADE project file. I am trying to import scenery objects for Daytona Beach Airport, Florida without having to position each object at...
  18. N

    Can You Import A P3D Scene Into ADE For Editing?

    I don't have the project file, so I'm starting from scratch in a way. So I just need a way to import the objects where they were located when they were compiled into the Scenery folder, so I don't have to place every object by hand. Would be even better if I could do this in bulk, but I'm...
  19. N

    Can You Import A P3D Scene Into ADE For Editing?

    I want to be able to import everything in the location they are supposed to be. I found this thread (https://www.fsdeveloper.com/forum/threads/can-i-combine-multiple-scenery-bgl-files.455767/) and have installed Library Creator XML as well as read the manual. I think it might have what I need. I...
  20. N

    Can You Import A P3D Scene Into ADE For Editing?

    Quick question, I checked the forums first to see if anyone had asked this, and I didn't see anything. I have a client who wants me to take scene from P3D (the Scenery and Texture folders) and import it into ADE. My question is, can I import everything at once and have it all appear where they...
Back
Top