• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. G

    Texture opacity issue with Blender model

    A short update, in case anyone else has this issue. So I tried to use 3.6.22 with the 1.3.3 plugin, but I kept getting a "can't pickle image" error when attempting to export the gltf. Then I tried several other combinations of Blender/plugin versions with the same result, and after a day of...
  2. G

    Texture opacity issue with Blender model

    Thank you Dick. I'll try 3.6. I've created the model from scratch in Blender, not sketchup. Thanks again!
  3. G

    Texture opacity issue with Blender model

    Thank you! I'm using Blender 4.5.3 LTS with V3.3.1 of the MSFS 2020 glTF Extension. The attachment includes a subset of my model with the one texture (roof), presenting the problem shown in the first of my images above.
  4. G

    Texture opacity issue with Blender model

    Hi everyone! I’ve been developing small freeware scenery for a while now, but recently decided to go down that 3D-modelling rabbit hole. It’s been ok for the most part, but I’m stuck with an issue and tearing my hair out. I’m using Blender (with the plugin) and are using Blender PBR materials...
Back
Top