Hi everyone!
I’ve been developing small freeware scenery for a while now, but recently decided to go down that 3D-modelling rabbit hole. It’s been ok for the most part, but I’m stuck with an issue and tearing my hair out.
I’m using Blender (with the plugin) and are using Blender PBR materials as well as external textures. My model and textures look fine in Blender (as well as a couple of other viewers like MCX), but in the sim (20020 and 2024) I’m getting undesired transparency in some textures, as per the attached image.
It looks to me as if the “lower” material or texture has a roughness of <1 then the “higher” textures (but not materials) are transparent to them.
In the first image you can see the roof texture (an Asobo texture) allow both a Blender PBR material (dark glass with low roughness) and an external texture (concrete pavers) to bleed through (if that’s the correct term).
The second one show the concrete pavers texture allowing the concrete wall texture (an Asobo texture) to bleed through.
I’ve tried various Alpha settings, with and without blend masks, as well as different textures, but I’m not getting anywhere. Any help would be appreciated. Thanks.
I’ve been developing small freeware scenery for a while now, but recently decided to go down that 3D-modelling rabbit hole. It’s been ok for the most part, but I’m stuck with an issue and tearing my hair out.
I’m using Blender (with the plugin) and are using Blender PBR materials as well as external textures. My model and textures look fine in Blender (as well as a couple of other viewers like MCX), but in the sim (20020 and 2024) I’m getting undesired transparency in some textures, as per the attached image.
It looks to me as if the “lower” material or texture has a roughness of <1 then the “higher” textures (but not materials) are transparent to them.
In the first image you can see the roof texture (an Asobo texture) allow both a Blender PBR material (dark glass with low roughness) and an external texture (concrete pavers) to bleed through (if that’s the correct term).
The second one show the concrete pavers texture allowing the concrete wall texture (an Asobo texture) to bleed through.
I’ve tried various Alpha settings, with and without blend masks, as well as different textures, but I’m not getting anywhere. Any help would be appreciated. Thanks.


