• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. jclaus

    FSX Landclass Poly's

    Thank you Helli, seems to be the consciences of all. Jan~
  2. jclaus

    FSX Landclass Poly's

    Thank you Gary, I will take a look at that. Jan
  3. jclaus

    FSX Landclass Poly's

    Well that's interesting to know.
  4. jclaus

    FSX Landclass Poly's

    I wouldn't, I was referring to being able to designate at what level/layer an item, be it object or poly would lay, therefore being able to .....well you know.
  5. jclaus

    FSX Landclass Poly's

    Unfortunately you are right, wouldn't that be a wonderful thing if you could.
  6. jclaus

    FSX Landclass Poly's

    WHOAAaaa Podner, Let me put my hands over my Chia Pets ears. This morning when I loaded FSXA, after having brought rock to front and mangrove to rear, the rock is now on top. Go Figure. Yesterday I wasn't restarting FSXA just removing the scenery files from the active list and reloading after...
  7. jclaus

    FSX Landclass Poly's

    I'm trying to lay a desert rock poly over the top of a mangrove poly but mangrove poly stays on top of the rock. I've tried moving the mangrove to the back and rock to front in ADE, but it seems to have no effect. Any suggestions would be appreciated. Thanks Jan Claus jclaus1@tampabay.rr.com
  8. jclaus

    FSX Airport Background Removal

    It did, ( Terrain polygons/Exclude Specific/Airport Backgrounds Flatten MaskClassMap Autogen) also had to push the exclude to the back to get aprons and other objects to appear. I guess adding them one at a time doesn't work as well as stacking them. Thanks
  9. jclaus

    FSX Airport Background Removal

    I'm redoing a stock airport and need to mask the old airport footprint, I have tried every variation in ADE, exclusion rectangle, and I believe every terrain poly setting.The old airport background continues to show around the edges in different places. I know could just cover it up by expanding...
  10. jclaus

    MCX Freezing

    Thanks, but I thought of that one, tried different fx files. Thanks again, JRC
  11. jclaus

    MCX Freezing

    That worked, I have been in MCX withdrawal all day. No need to answer, but why do you suppose that this began, I have been using this program for quite awhile? Thanks, JRC
  12. jclaus

    MCX Freezing

    While trying to add effects to a model, after choosing the effect and opening the fx file MCX freezes. I can not move, or shut down, though when I click the X close icon of the Attached Object Editor it blinks like it is activating. I have to close down the program by using Windows Task...
  13. jclaus

    FSX Compile Error

    On its way.
  14. jclaus

    FSX Compile Error

    No luck, reinstalled msxml4 and ADE just to be sure, but still get same message.
  15. jclaus

    FSX Compile Error

    Can anyone explain this compiler output error message. ADE was working fine yesterday. ScruffyDuck Scenery Design Engine Compiling Using FSX BglComp.... INTERNAL COMPILER ERROR: #C1003: Failed to create MSXML object! (0x80040154) Parsing document: G:\\KPCM_ADEX_JRC.xml INTERNAL...
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