• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    Parking list

    Hi, I have version 1.67.5684 for ADE. Having an unusual problem. I want to arrange my parking list by airline and gate size for any project. I have the ability to click and drag parking assignments up or down, add/delete airlines, etc. I see there is a feature called list layout and 2 buttons...
  2. W

    No useable objects...

    Sorry, I think I see the dawn coming on. decompile the BGL file and then place the MDL file into a library of your own. <--Which program will do decompile into my own library? Library creator? Sorry I feel like I'm being punished...I don't know any better. I know you folks see the same ???s...
  3. W

    No useable objects...

    Sorry, for FS9. Is it possible to view a bitmap image of the objects in a bgl file? Mild success, I copied some of the RKSI type bgl files to the addon scenery folder, but now I have no thumbnail/image of it. Some RKSI .bgl files still give me no useable objects though.
  4. W

    No useable objects...

    Need some help with adding objects to library Obj manager. I have 3rd party scenery installed in addon scenery folder (jetways and terminals for ACOF). There are some nice terminals or buildings I would like to add to an existing ADE project. I try to add objects from a bgl file and I get no...
  5. W

    FS2004 taxiway signs scrambled

    Well, it's fixed, but....I don't know how it happened. Apparently I opened a previous bgl file (kmia) from the addon scenery folder. I think I accidentally imported all default taxiway signs (again..Import/Stock Data). When I did that it stripped away all the previous taxiway signs among...
  6. W

    FS2004 taxiway signs scrambled

    Arrgh, I thought I had some scenery files mixed up in Addon Scenery folder, but that didn't help. I'll keep at it, though.
  7. W

    FS2004 taxiway signs scrambled

    No the buildings look normal, I think I might know the problem.
  8. W

    FS2004 taxiway signs scrambled

    There is no text, just multi-colored patterns. Yes it's when I look at FS9, doesnt matter if it's day or night. Existing taxiway signs just look like colored grainy pattern, no letters or numbers. Seems to be a global problem, even stock airports seem to have this problem.
  9. W

    FS2004 taxiway signs scrambled

    Yes, in FS9 it's all jumbled, but in ADE they seem fine. This happened before but I can't remember what I did to fix the problem.
  10. W

    FS2004 taxiway signs scrambled

    Once again taxiway signs....I have looked at some previous threads. Here's one...I imported default taxiway signs in to a project, now all taxiway signs appear as colored blotches or pixels. AAAAHHH what happened? Do I have to recreate new signs for all airports/projects? I tried a large...
  11. W

    FS2004 AF2 AFCAD and ADE questions and help

    KHSV compiler error Not sure what I did here. I cannot open XML to see what's wrong
  12. W

    FS2004 AF2 AFCAD and ADE questions and help

    Problem found, crisis averted Finally found an issue. It lies with the AFX version 1.08(Airport Facilitator program) and FS9. When I edit any bgl file with this program and save the changes, something happens to the file properties. This "change" to the properties is not recognized by the...
  13. W

    FS2004 AF2 AFCAD and ADE questions and help

    Phnl? Sent a couple files your way, good luck. I think maybe when I have used AFX (not AFCAD2) to edit certain scenery files something happened to the file properties. I opened PHNL via ADE, was able to decompile and see the gates, runways. I closed the file, made no changes. Then I went...
  14. W

    FS2004 AF2 AFCAD and ADE questions and help

    Well, now I'm a bit more confused...I had some 3rd party KMSN scenery, which I deleted. I moved the MAIW_KMSN bgl file to a temp folder, so now I'm left with just the stock airport. I am able to open/edit this in ADE9, but I had to re-create every parking spot and taxiway from the MAIW bgl...
  15. W

    FS2004 AF2 AFCAD and ADE questions and help

    Just a failed to decompile the bgl window. Wondering if I should delete/re-install the MAIW bgl file?
  16. W

    FS2004 AF2 AFCAD and ADE questions and help

    Hi, I have ADE version 1.45.06, Windows XP SP1? I am trying to edit some scenery files (.bgl) located in my addon scenery folder. I'm still kind of new to this ADEX. Some of the AF2/PAI type bgl files will decompile and others won't, most if not all of the MAIW type bgl files will not...
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