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No useable objects...

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unitedstates
Need some help with adding objects to library Obj manager. I have 3rd party scenery installed in addon scenery folder (jetways and terminals for ACOF). There are some nice terminals or buildings I would like to add to an existing ADE project. I try to add objects from a bgl file and I get no useable objects found. There are mulitple bgl files for a given airport, with labels designating their "function". example RKSI-terminals.bgl.
Help...would like to upgrade RKSI airport. I also tried to open bgl (via open aiport from bgl) and received error codes.
Would also like to add thumbnails for default objects? Is it possible to do this?

Thanks much:o
 
Is this for FS9 or FSX?

If ADE says there are no usable objects then generally it means that either there are no library objects in the file or the file was created using tools before FS9.
 
RKSI-terminals.bgl.

Would also like to add thumbnails for default objects? Is it possible to do this?

I suspect this .bgl is a location-specific object with coordinates for it's location rather than an object library. If you add this to your addon scenery\scenery folder, the scenery object(s) should appear at RKSI.

Thumbnails of default objects are included with current versions of ADE (Thumbs folder), and instructions are included in the manual on how to get them to display. You can also create and use your own images.

If this is for FS9, forget everything I said.

Art
 
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Sorry, for FS9. Is it possible to view a bitmap image of the objects in a bgl file? Mild success, I copied some of the RKSI type bgl files to the addon scenery folder, but now I have no thumbnail/image of it. Some RKSI .bgl files still give me no useable objects though.
 
As stated above, unless the author of the BGL file puts the objects into a library, they will be unusable in the Library Object Manager. Why? Because they are not library objects. Period. You can use the BGL file as is to add the building where the author intended and that's it. Period.

The only other thing you can do is decompile the BGL file and then place the MDL file into a library of your own. However, this should be for personal use only - no release to the net.

Hope this helps,
 
Sorry, I think I see the dawn coming on. decompile the BGL file and then place the MDL file into a library of your own. <--Which program will do decompile into my own library? Library creator?
Sorry I feel like I'm being punished...I don't know any better. I know you folks see the same ???s month after month. Unfortunately, there is no well documented tutorial (that I know of???) out there dealing with objects/libraries/sceneries.
I thank you all for your words of wisdom.;)
 
First bear in mind that if you are decompiling a bgl created by someone else - especially if it is payware - then you are most likley infringing the developers rights. Decompiling to mdl files can be done using one of the range of tools called BglAnalyze. Pre FS9 it is BglAnalyze, for FS9 it is NewBglAnalyze and for FSX it is BglAnalyzeX. As I recall they will be in the AVSIM or FlightSim libraries. If you do use one of these then you will first need to decompile the bgl file to extract the mdl files. Then you will need to put those mdl files either into a new library using Library Creator XML or use them directly in ADE. You will also need to ensure that you have included all the textures belonging to these mdl files into the Addon Scenery\texture folder.

For your own use this may be acceptable but you should check the legal bits included by the developer.

Also I need to tell you that the Library Object Manager in ADE is actually looking for the mdl files - so if it comes up with No useable objects then doing what I list above won't help. If this addon is designed for FS9 then it is entirely possible that the bgl files containing the objects were created by tools prior to the introduction of FS9 (SCASM or API). Arno has a tool that can convert these to mdl files - ModelConvertX. So rather than using BglAnalyze to extract the objects you would need to use ModelConvertX. If this sounds complicated then I am sorry but it probably is.

If you would like to email me details of the package (is it freeware?) then I can check the bgl files and see how they are created.
 
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