• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. R

    FS2004 Blender question.

    I made sure I had the options selected that you indicated in the screenshot but I still get the same error. Would it be possible for me to send you the source files and see if you get the same errors that I get?
  2. R

    FS2004 Blender question.

    Thanks for that. I will check when I get home from work in 12 hours.
  3. R

    FS2004 Blender question.

    I am not at my computer right now, but I know I had export animations checked. I don't remember what else. What options did you check?
  4. R

    FS2004 Blender question.

    Any ideas anyone? I could really use some help.
  5. R

    FS2004 Blender question.

    On a side note, got my props turning in the right direction and flaps correctly extend retract so that is something :)
  6. R

    FS2004 Blender question.

    Ok, so I remodeled the entire aircraft. Made sure every part had a scale of 1. No animations. If I export using the direct x exporter that blender comes with and I don't have export animations checked, no problems. If I check mark the export animations option, even with no animations created, I...
  7. R

    FS2004 Blender question.

    I will have to take a look again at my model and the animation keys. it is possible that I animated a part and then realized that I had not applied the scale yet.
  8. R

    FS2004 Blender question.

    not that I saw.
  9. R

    FS2004 Blender question.

    I am not sure what you mean..
  10. R

    FS2004 Blender question.

    Ok. So I figured out the exporting animations via the directx export in blender. Now running into an error when compiling using MakeMDL. I get an error that says: "ERROR: found scale animation (c_gear)".. Any idea what that means?
  11. R

    FS2004 Blender question.

    Yes. Frame 0 retracted. 100 extended. 200 full compressed.
  12. R

    Exporting from Blender to .X

    The official exporter. Found it. Boy, I feel like a moron.
  13. R

    FS2004 Blender question.

    I have read through the sdk several times. I recently came across a thread some where about newer versions of blender having a bug in the exporter for directx. Animations not getting properly exported. Was gonna try and dig into that more on my days off.
  14. R

    Exporting from Blender to .X

    I have been hearing people saying that when they export from Blender to a .X file they choose options like exporting animation. I am using Blender 2.71 and when I export to a .X file, I never get any options of what to export, just where to save the file to. This may be some of the reasons for...
  15. R

    FS2004 Blender question.

    Okay, so I have partially solved the flap problem, but another problem has arisen. None of my animations work in FS9 the way I set them up in Blender. My gear does not retract at all and my flaps don't follow the paths I set up in blender. See attached screenshots. This screen shot shows...
  16. R

    FS2004 Blender question.

    I am at work right now, but I will see if I can load something tonight.
  17. R

    FS2004 Blender question.

    The rotation point is fine but when the flap extends, which is normally in a downward motion, it extends upward.
  18. R

    FS2004 Blender question.

    Ok, new problem. Got flaps somewhat correct. Problem is when they extend, they are above the wing. When retracted, they are at the correct 0 position. Any ideas how to fix this?
  19. R

    FS2004 Blender question.

    thanks for those. will do some more playing around with what I learned in those videos. Looks like that will do the trick.
  20. R

    FS2004 Blender question.

    This is how it is currently modeled in Blender. Flaps in retracted position. When compiled, this is how they look. When extended the point down but the inboard and outboard edges are going opposite directions. any ideas?
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