• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

alpha

  1. D

    MSFS24 «Sail» material with no alpha?

    Hi. It looks like the «sail» material slot in the current Blender plugin (v5.4.3) does not support the alpha channel. Respective parameters disappear when choosing that material. As expected, to manually inject the alpha node in the graph does not help. Anyone found a workaround how I may pinch...
  2. E

    How to use Alpha Mask to make a fence partly transparent.

    Hi I am trying to make a partly full transparent lattice fence in Blender for export to MSFS. I have version 1.3.3 of the exporter and 3.6.12 of blender. I have used a PBR material from Texture.com with name StretchedFence_Old_2K I used the albedo, metallic, roughness, normal and alpha png:s...
  3. E

    Try to use Glass Material -

    Hi There. Now I am coming with a new question and I hope that I someone can help me what I am doing wrong. Well I have a small tower with glass material and a emissive spehere inside. What I want is to get it a little dimmed with the alpha channel OK First Pic Base Color Alpha 0 is the first...
  4. Kiartz

    Enormous .DDS after Build Package the second time!

    Hi Guys! I've a big problem with my Scenery Package! The .DDS file are very very big :oops:! I've made some test but I can't undestand... I explayn you... - I've import in ModelLib folder my Object with 3 texture, one at 8192x8192 and the others 2 at 4096. -Clean All -Build All - This is the...
  5. A

    Alpha map

    Hello! I was watching a youtube video on how to make Taxiway edge lights: At 5:10, He said that you would need "A texture that is completely black with an alpha map" I tried making it myself with GIMP, but with no luck. I did have a look through the MCX manual and noticed that I could invert...
  6. Rick Celik

    P3D v4 Saved DDS textures appear lighter

    Hi, I've run into this problem recently which I've never come across before. Once i add the alpha channel and save the texture it appears as attached? I couldn't figure out what the problem is after searching around. Any help is appreciated. Regards
  7. M

    FSXA GDI+ Transparency

    Hi folks. You guys are always wonderful and have helped me out a lot in the past. Here's my current issue: I'm designing my first GDI+ gauge, it's a gunsight. For now, it's on a 2D panel. I followed pretty closely the Microsoft sample code for the "transparent gauge." So far so good, I draw...
  8. Gonzales

    FSX PMDG B737 Import Alpha to the Texture

    Hi, I want paint a Livery for the PMDG B737. The Day Texture is already done, but i dont know what to do for the Night Texture. my english is not so well and i think i did a Mistake with translation. I understrand that i must copy and resize the Alpha to the pmdg_737NGX_fuselage_1.dds. I open...
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