• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blender 2.92

  1. M

    Questions about importing msfs modle

    I kept using blender2.92+glTF_io_MSFS Add on to import the model file and it worked fine until one day I tried to enter the pmdg737 model and there was a problem with the program. It cannot import any model again, and an error message pops up when importing the model. I uninstalled the program...
  2. Ironpot

    MSFS Help with Blender Textures

    Hi All, Pretty new to this and I have been working on modelling a Lighthouse Keepers cottage and have imported to MSFS 2020 - yes there are some obvious things wrong but the main things I'm seeing and need help with are: The brick texture on the front faces of the walls and chimney(s) appear to...
  3. Flywell

    Is this the right way to create LODs in Blender ?

    Having successfully modelled and textured four buildings (out of ten in my airfield project), I feel the need to test the next steps before modelling the complete set. Among these steps, the first would be creating LODs. I have watched a lot of tutorials, and followed the pertaining threads on...
  4. Mikea.at

    MSFS Blender cloth simulation baked to bones

    HowTo do a cloth animation baked to bones exported to msfs: Start with a cylinder and add some segments Add a armature in the middle of the cylinder and place the tips of each bone at one segment. There has to be one bone at the beginning of the cylinder. Add a vertex group for every...
  5. Mikea.at

    MSFS Blender 2.92

    Just did a short test with the new Blender Version 2.92 and the modified Blender2MSFS toolkit Opend a model with a basic animation (using bones). Exported it and tried a compilation. The compilation was working without a error. I did NOT check if the model is still looking and working...