• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

developing tips!

  1. arwasairl

    3DS Max [TIP] Fast Normal correction with 3ds Max

    Hi all, this is my 3rd tip for you guys. this tip will help fix distorted normals for objects, especially as a result of boolean modifiers, retopology, or subdivision. Intro Sometimes when modelling both hard surface and organic models, objects can have distorted shading effects despite the...
  2. arwasairl

    [TIP] Creating realistic shadows and AO by rendering

    Hi all, I just wanted to share my technique for creating realistic shadows and AO. This is something I notice that many new developers either struggle with or don't do at all, which is a shame since this can really help make your textures go to the next level. Intro First, I want to explain AO...
  3. arwasairl

    3DS Max [TIP] Fast topology in 3ds Max

    Hi all, I just wanted to share this feature within Max that I think will greatly speed up workflows for organic modelling, that is objects that aren't hard surfaced. This tip is for those who aren't experienced in Max or are unaware of how to use this modifier. Intro To preface, these modifiers...
  4. Fritz B. Hoering

    FSX Pause on top of descent xml gauge

    Hi, I am looking for an FSX internal gauge that pauses the sim on or a few miles before reaching the Top of Descent. Pretty new to xml gauge development, I need quite a bid of support. We discussed some of the issues we are facing in the "Top of Descend Announcement Gauge" thread...
  5. Fritz B. Hoering

    FSX Pause on top of descent xml gauge

    Hi, I am looking for an FSX internal gauge that pauses the sim on or a few miles before reaching the Top of Descent. Pretty new to xml gauge development, I need quite a bid of support. We discussed some of the issues we are facing in the "Top of Descend Announcement Gauge" thread...
  6. delivery guy

    P3D v3 Developing Tips!

    For years i always had my GUIDS saved in a notepad on my desktop ready to be used for creating new XML codes. And when i wrote a lot of codes it takes a while to copy from the notepad remove it so it can't be used again and then paste it in the modeldef location. And your going back and forth...
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