• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fps

  1. Evilrash

    Optimize the scenery to avoid FPS drop

    I have a built scenery and near to one block of a building, the FPS are getting hit for some users. I have used 4096x4096 textures for the block. Any tips on how to optimize further?? Should I downgrade the pixels to 1024 ? Would be appreciated.
  2. T

    Render Thread (RdrThread) Limit

    I run an RTX3070, i7-10700K and 32Gb of DDR4 3600mhz RAM. It's output to a 1440p 144hz monitor. I now have the issue where neither my CPU (or cores) or the GPU are being maxed (no thermal issues) but I'm only getting 20fps. I used Dev Mode fps counter and get the 'limited by RdrThread' message -...
  3. delivery guy

    FSXA Improving FPS question

    I noticed when you put too many codes in an interior model the FPS gets worse. External code does not seem to have much effect. My question is i usually write my conditions for annunciator lights all in the hard coding. If i put a basic Lvar for each annunciator then write the condition in...
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