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Optimize the scenery to avoid FPS drop

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50
Country
bahrain
I have a built scenery and near to one block of a building, the FPS are getting hit for some users. I have used 4096x4096 textures for the block. Any tips on how to optimize further?? Should I downgrade the pixels to 1024 ?

Would be appreciated.
 
Optimization is a combination of things not just the raw pixel size of the original texture. Using the statistics profiler and LOD debug overlay in the scenery editor will give you an idea of how many drawcalls, polygons etc are being displayed at each LOD level as you move around the scenery, anything showing up as red in the lod debug should be looked at as it likely has too many tris or drawcalls for its screen size. Ways to reduce drawcalls are to pack more objects onto one texture sheet and join the nodes together prior to export. Of course reducing geometry complexity and reducing overall texture size helps as well. Also ensure you're using the highest compression possible for various texture types, here are the ones I use:

Texture File Formats

ALBEDO (non-transparent) - .DDS- BC1 (Linear, DXT1)
ALBEDO (Transparent/Blurred/Alpha mask) - .DDS- BC3 (Linear, DXT5)
NORMAL - .DDS- BC5 (Linear, Signed)
COMP & Decals (non-transparent) - .DDS- BC1 (Linear, DXT1) *COMP maps always have any alpha channel present stripped by the sim*
Decals (transparent) - .DDS- BC3 (Linear, DXT5)
 
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