• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

#fsx

  1. A

    FSX There are no 3d objects when creating approach lights.

    The placement data for Approach_T_Post.mdl and Approach_T_Head_X_x_X.mdl do not appear in AFLT_Bases_9.xml and AFLT_Bases_9.bgl, the models themselves are present in bgl. AFLT_Lights_9 are compiled correctly. AFLT 4.5.2.14
  2. Jason z

    Textures don't show up

    I have two textures for a static jetway made in sketchup. I made sure that everything was converted into the right format and size but when I run FSX only one of the textures show up. The other is not read. I imported the problematic bgl that's read by the sim into model converter x and it shows...
  3. Jason z

    Burke Lakefront Airport

    Started work on this scenery a very long time ago but diverted efforts to other scenery once I found out how much work it takes to finish scenery. Anyways, recently updated the terminal in preparation for some sort of Vatsim event. See if you can catch the Easter Eggs (pay attention to the TV...
  4. Jason z

    Cincinnati Northern Kentucky International

    I've been working on CVG for some time, right now it's off into the interior modelling of the terminal. This is part of the CLE-CVG-YYC trio that I've been designing (Each one for when I lose motivation for doing the other). Beta testing available at https://clefsdevelopment.weebly.com but this...
  5. Matteo07

    FSX LIPH - Treviso Airport

    Hi everyone, I'm building Treviso Airport that is located in Italy, 30km north from Venice. This airport is better known as Venice/Treviso because this is the 2nd airport of Venice. Before Venice Tessera was built, Treviso hosted Alitalia, British Airways and other big companies. Now there are...
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