• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

position

  1. G

    MSFS20 Shared cockpit / smooth position syncing / disable flight physics

    Hello guys, this question was often asked in this forum but I couldn't find a solution for my specific problem. So I'm trying to make a shared cockpit... First I tried to sync only the position/alt/heading/pitch/bank with 30 Hz. This caused big stutters and was not what I wanted. Then I read...
  2. Kiartz

    MSFS20 Parallax with Blender - Help!

    Hi guys! I'm trying to create some windows with PARALLAX MATERIAL, it work fine on the simulator but it's really difficult to map! I'm tryng with the default texture of Sample Material with numbered rooms. Moving the face, the image don't correspond with texture!! o_O Someone know how fix...
  3. TheGreyGoose

    Need Help to demistify XML needle pointing and nonlinearity table correlations.

    I'm about to knit this new XML sweater with a needle... Let's call it a fuel gauge. I've worn out far too many old threads and the now vintage FS2X tutorials which leaves some things to be desired in the way of full explanations so I will attempt to provide some here to help future proof while...
  4. C

    FSX:SE Oil Rig Placement

    Duplicated in error - please delete
  5. MANOCHVARMA RAMAN

    P3D v4 Effect offset from the actual position

    Hi, Recently i tried creating effect using blender attachments and convert using MCX. What i found is, the effect is far away from the actual position. I have tried all the other options in the Earth Curve Corrections too. Image 1: Green cirlcle offset position, Yellow circle = actual position...
  6. W

    FSX Airport coordinates at 00° in Airport Editor

    Using FSX SE. When I open any airport in the Airport Editor, the Longitude and Latitude coordinates fields are both set to 00°, and not to the Airport coordinates (Lat, Long) Is that normal, or is it an issue ? Is it possible with AIFP, to move slightly the position of some airports ?
  7. SierraB

    FSX Decouple lights from default battery

    In the process of coding the overhead panel of the Saab I reached the lights panel and with it one of FSX's most unflexible systems. In FS all lights are usually tied to the default battery. The aircraft.cfg offers to assign the lights to different buses, but they are way too few - at least for...
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