• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. WebMaximus

    Easy steps to remove static aircraft models from payware scenery

    Hey guys, Will start by saying I'm not a developer. Meaning my knowledge about these kind of things is limited to say the least. Reason I'm in here is I have a number of payware airports for MSFS with static aircraft models as part of the scenery and no option for me as a customer to remove...
  2. A

    Removing default game buildings

    Hello everyone, I would like to know if there is a way to remove those generic buildings that are in the skylines of some cities that don't actually look like what they look in-game. Some examples are Nashville, Louisville, Mobile, Oklahoma City, etc. I've looked everywhere and still haven't...
  3. Mick_S

    FSX MCX: Is it Possible to Edit Crashboxes Manually?

    Hello everyone, I know that I can influence the granularity of the crashboxes of an object in MCX, and I'm experimenting with it. Nevertheless, there are situations when this isn't enough - like shown in the pictures: crashboxes on top of a helipad (resulting in a crash just before touchdown)...
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