• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

rotation

  1. E

    MSFS20 MFS2020 Counter Rotating Blades King Air 350

    Hello, I am working on a personal advanced version of the king air350 using the news sdk features. I'm looking for the function to create CW (engine0) ACW (engine1) contra rotating propellers for better lift. The visual animation, does not interest me. Should I use shortcuts or ? It happens...
  2. TheGreyGoose

    How do you rotate 2D XML knobs for endless rotation or fixed points -- for autopilot, radios, overhead, etc

    I'm trying to establish the best method for creating XML 2D knob visual movements (and 3D if it's the same). After looking at several 2D knob gauges I'm really confused because I see it being done in really simple ways (minimal code) and then also really complex (lots of code)..literally the...
  3. Itay Dor

    Animation cant be done properly in blender

    Just watch this video from 1:01:00 https://www.twitch.tv/videos/351844273 and you will understand. The rotation is working propaly.
  4. SierraB

    Rotate animation about axis

    Is it possible to rotate lets say an analog needle animation about an axis so that it then rotates in the new plane? I tried to rotate a needle about 10 degree (and even reset the origins rotation in another try), but as soon as I start the animation, it jumps right back to its old plane of...
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