• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

sound

  1. L

    Wwise axis assign

    Hi, I need to assign cone headings sounds to few nodes in wwise. But I have some problem because when I assign sound to Engine node (our custom) or define it in sound.xml as EngineIndex="x" I have different axis with sound and aircraft position. When ConeHeading in sound.xml is set to "0" and in...
  2. E

    MSFS Cockpit sounds

    Hello, I would like to trigger cockpit sounds (alerts, altitude callouts, ...) from my JS code. I know the sound files must be packed into a Wwise package, this is what MSFS requires. If I have the wav files, do you know how complex it is to generate a Wwise package that inlcudes them all...
  3. A

    FSX How do I make the sound of rain in the games(FSX:SE)

    I want to make a make a mod wich adds new Wheather-related sounds (Including cockpit rain sound and thunder) so how do I do that? I already got the sounds(FSX)
  4. Christian Bahr

    MSFS SimObject and Wav file

    Hi all! Does anyone know how to attach a sound file to a SimObject with simple means? I would like to equip one of the Bahrometrix Unliving Horror People with a suitable means of communication, a "moaning sound": But I have no idea how to do it. The SDK says something about the fact that...
  5. M

    wWise Custom Soundbanks supported yet?

    Hi All, I'm a 3rd Party dev that's come from an X-plane / FMOD background, I'm trying to work out whether wWise and 3rd party soundbanks are officially supported yet? I note in the documentation it states that 3rd party banks won't be supported until version 1.x (I think 1.3), however there...
  6. shushengerdai

    P3D v4 How to add sound for terminal

    Hello, friends. I am making an airport for my P3D. I want to add some sounds just like broadcast for the terminal. When you are about to the terminal, you can hear the Boarding broadcast. I have recorded the sound, but I have no idea how to make it. If anyone knows how to, please tell me. Thank...
  7. Jason z

    VC Engine Sounds

    I don't have much experience with aircraft so with that in mind... When I'm in the VC of the PMDG 737 and a few other addons, the engine sounds no longer can be heard when facing forwards. The only way I can get them back is if I turn my camera view around facing backwards. I made sure that my...
  8. Nicolas 2000

    FSX:SE How to play sounds when button is pressed

    I am trying to figure out how to make a gauge for cabin announcements i have the sound files but i need to find out how to make the gauge I also have the bitmaps Thank you
  9. Scott Anderson

    FS2004 .xml gauge-sound problem

    (I have this on FlightSim as well, but so far no luck)... I´ve been beating my head bloody for the past three days + on this, and I need some help-- I am adding an inertia starter sound to a gauge [which is a simple toggle switch to kick in before hitting the starter-- unless someone has a...
Back
Top