• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

texture baking

  1. T

    MSFS [SOLVED] Help needed with combined textures baked in Blender only outputting in Green.

    I previously baked my textures in Blender 2.79 and they were the correct colour. After changing the mesh in my project I am re-baking some of my textures in Blender 2.93 (also tried 2.83) but all the textures are coming out a shade of green as shown in the red boxes below. I have tried...
  2. Jetman

    3dsMax 2022 Render to texture

    Hi all, after switching from Max2017 to Max2022 I have a question concering the render to texture (ambient occlusion baking): With Mental Ray in 2017 it was easy and -above all- quick to render the ambient occlusion for an object. In 2022, Mental Ray is not existing any more and instead of a...