• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

time

  1. FrancisJohannes

    SDK Aircaft loaded with open door vs closed door - How to overcome this?

    Hi guys, I have a door that opens when the APU is turned On. The animation works well as it's been tripled checked and documented. But I wonder how can the aircraft be loaded with the apu door closed vs open. Right now the plane loads with the apu door open. It can be closed when the APU is...
  2. E

    MSFS20 Storing time in a local variable

    Hello experts, For specific reasons, I would like to store in a local variable (L: var) the exact time at which the aircraft leaves the ground during take off. I use the ABSOLUTE TIME sim var for this, that I read like this: SimVar.GetSimVarValue("E:ABSOLUTE TIME", "seconds"); If I display this...
  3. H

    Expected time to release a new scenery?

    Hey guys.. I was wondering 2 things.. how much do big scenery developers take to release a new scenery for FS? how many artists do they normally have? I know it depends by how much effort it needs, how big it is, etc. but I assume that you guys already know, take example of a medium/big airport...
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