Hey guys.. I was wondering 2 things..
how much do big scenery developers take to release a new scenery for FS?
how many artists do they normally have?
I know it depends by how much effort it needs, how big it is, etc. but I assume that you guys already know, take example of a medium/big airport for that.. something like LFMN or SCEL or even Split, Venice, Innsbruk, whichever that fits... About quality something like ORBX or even further..
I know it's a difficult question but may be that somebody knows here..
I'm having ideas that need to be cleared out
thanks!!
PS: I can't answer this by myself as my experience with game arts didn't go as far in the practice to be able to do so
how much do big scenery developers take to release a new scenery for FS?
how many artists do they normally have?
I know it depends by how much effort it needs, how big it is, etc. but I assume that you guys already know, take example of a medium/big airport for that.. something like LFMN or SCEL or even Split, Venice, Innsbruk, whichever that fits... About quality something like ORBX or even further..
I know it's a difficult question but may be that somebody knows here..
I'm having ideas that need to be cleared out
thanks!!
PS: I can't answer this by myself as my experience with game arts didn't go as far in the practice to be able to do so
