• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. RomanDesign

    MSFS Multi-room Parallax material. Finally!

    I think I finally mastered multi-room parallax texture properly. Here's the test video with a simple cube building. Emission works too. What's funny is that rooms are randomized somehow by the sim. They are showing in a different order than I have them in my background texture. Same for emission...
  2. E

    FSX:SE Using timers

    Hello experts, For those of you who develop in C/C++ using the Windows API, I would like to share a problem I had. I am developing a DLL module that is loaded when FSX starts, it gets the FSX window handle to get the messages such as key up/down events to manage them. In addition, I had to use...
  3. BTDsims

    P3D v4 Strange Shadows

    Hello, I am currently working on a building with interior modelling and transparent windows. After following threads which seem to have the same problems, I removed shadows (volumetric, left just fs9 type), removed the base specular, made double sided textures, and assumed normal vertical to no...
  4. Ronald

    Rohitab.com's - Windows API monitor (32 &.64 bits version)

    On my search into the background on the WannaCry, wCry malware I found this free developer gem. Rohitab,com - "Windows API Monitor": "API Monitor" is a free software that lets you monitor and control API calls made by applications and services. Its a powerful tool for seeing how applications...
  5. Ronald

    DISCUSSION - Future of Windows (10) flightsim related development.

    I just noticed these (series of) articles about the possible heading of Microsoft Windows 10: 0 - "First cracks appear in Windows RT’s locked-down desktop" (But the complex hack falls some way short of being a useful jailbreak.) -...
  6. E

    Gauge not working on XP

    Hello, I use Microsoft Visual C++ 2010 to create my gauges. I use Windows 7 for years and everything is fine. A friend of mine tried to use one of my gauges with FS2004 and Windows XP. Bad surprise, it didn't work. fs9 says it cannot load the gauge (in the aircraft selection screen). I have an...
  7. M

    Converting HotKey Virtual Key codes to Strings and Back Again

    Hi, Thanks so much to everyone who's helped me on this forum, I hope I'm not too annoying. I'm not exactly sure where to post this, because it's not directly related to the FSX or SimConnect API, but I figure it's probably something Flight Sim developers know how to do - if there's a better...