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Hello,
I am currently working on a building with interior modelling and transparent windows. After following threads which seem to have the same problems, I removed shadows (volumetric, left just fs9 type), removed the base specular, made double sided textures, and assumed normal vertical to no avail. I attached some images, as visible, the windows have a kind of bleed through shadow at specific viewing angles, where the shadow of the gate numbers is visible on the window below. The effect is also visible on the lamp post. The model is exported through blender .dae into MCX (great program btw
) but I have also tried .obj. I also had this issue viewed on an older terminal version in v3, I assumed the new terminal would iron out the problems. Any help is greatly appreciated.
Thanks
I am currently working on a building with interior modelling and transparent windows. After following threads which seem to have the same problems, I removed shadows (volumetric, left just fs9 type), removed the base specular, made double sided textures, and assumed normal vertical to no avail. I attached some images, as visible, the windows have a kind of bleed through shadow at specific viewing angles, where the shadow of the gate numbers is visible on the window below. The effect is also visible on the lamp post. The model is exported through blender .dae into MCX (great program btw

Thanks