• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

shadows

  1. morganthomas757

    MSFS20 Blender Shadows not exporting

    I've ran into an issue when exporting a building complete with Point and Spot Lights into the sim using the latest Blender2MSFS Toolkit. The building object and the lights set in blender are set to cast shadows, and are of course on a day/night cycle. I've tried various different methods to get...
  2. G

    P3D v4 Ground Polygons no shadows

    Hi guys (beware: noob at work! :banghead:), I keept searching for this question and found some older threads that not all GP layers will cast shadows. Unfortunately placing my GP on layers from 16 to 24 did not fix this. I still can't see any shadows on my custom ground polygons. Any advice...
  3. BTDsims

    P3D v4 Strange Shadows

    Hello, I am currently working on a building with interior modelling and transparent windows. After following threads which seem to have the same problems, I removed shadows (volumetric, left just fs9 type), removed the base specular, made double sided textures, and assumed normal vertical to no...
  4. W

    P3D v3 Observation and questions regarding shadows....

    I was recently updating an add-on airport that I modified with ADE 1.70. The original included some old FSX scenery (static aircraft). I added some newer ORBX static aircraft and some static aircraft I had created from some older FS9 files using ModelConverterX. The newer ORBX aircraft all...
  5. Soarfly Concepts

    P3D v3 Odd shadows on building.

    I will state right now that I have solved this by simply recompiling the model and placing it again. But I am curious as to what the problem was because I didn't change anything. In the picture below you can see what look like shadows on my terminal building (only building that had the issue)...
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