• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

worldscript

  1. M

    ProximityTrigger <ObjectFilter>Reference not working

    Hi all, Can anyone please point me to an example of a ProximityTrigger <ObjectFilter>Reference which simply restricts activating the trigger to one specific SimObject. I have tried many, many variations, read through many ASOBO xmls but I can’t make it work. ObjectFilter= ‘Anything’ works as...
  2. D

    MSFS Best practise to reload newly edited assets (e.g. SimObjects, Worldscripts)?

    What is the best practise to reload assets after editing them? I find the results of reloading freshly edited assets (SimObjects, Worldscripts) extremely inconsistent and a matter of luck and weather. I use the following techniques: Build package Clean package + Build package Switching forth...
  3. DaymarusLV

    MSFS Fuelstation Object

    Hello everyone! Got a bit of unusual question. Did anybody here worked with/created FuelStation Objects? What I mean is I have a model of a Fueling station, and I want to make fueling panel popup once the airplane approaches it. I thought it's a WorldScript, with proximity triggers, but I have...
  4. marijnjc

    Driver Missing (PILOT_0 node)

    Before I start modelling the driver in myself and give up, anyone got an idea why in my vehicles the driver is missing?
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