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MSFS20 Unable to trigger a Container/Set of Waypoints

connomar

Resource contributor
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266
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us-minnesota
I have been trying for days, to get a Fire Truck to exit the Firestation and drive to the runway when - and only when - the user aircraft has 7700 set on the transponder. I am using an Asobo asset in the form of ASO_Firetruck02 for testing, and it works fine until I try and add a trigger. I have tried a Property Trigger with the RPL code (A:TRANSPONDER CODE:1,enum) 7700 == which I feel should work, though Asobo contradict themselves as the variable type. SimVarWatcher works with enum. From the Property Trigger, I have tried attaching the Container directly as an Action, and also tried using the PT action to fire an ObjectActivationAction which then connects to the Container. Neither work.

I have also tried separating the Waypoints from the Container and firing them with ActivateWaypointsAction, actually my preferred option, since the logic I really want is to send the fire trucks to the runway whilst the a/c is still airborne, then make them chase it down once it is on the ground. Being able to trigger a second set of waypoints for the same container object seemed like a plan, a week or so ago.

As an aside, I originally intended to add Supersud's lime colored fire engine as a MDL via the library option. Sadly, up close, it starts dancing in pitch, rather like MSFS 2024 static aircraft. Ideas for fixing that too would be great.

Thanks in advance,
Martin
 

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