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This is a ongoing discussion, I know. I spent a couple days doing trial and error and I cant seem to get the models to maintain a sharpness that is satisfactory, at least just far enough out from the lod 100 to where they dont turn into a distorted pile of mush. I have tried everything i can think of using different grid sizes and both styles of lod creation tactics. Does anyone have a work flow that works to keep the model (building) sharp and detailed within a reasonable distance? funny thing is...when i load/use the msfs20 version of the airport, the models are perfect and stay detailed for a good distance, and there is 0 fps difference, always getting great performance. but the minute i make a new build with msfs24, the new lod system takes over and the models vanish after 100 ft (if even that far)or turn into a distorted lump. using mcx I cant seem to find the magic formula/numbers. 
Can anyone share a workflow for msfs24 using mcx that actually preserves the integity of the model? Please and thank you!!

Can anyone share a workflow for msfs24 using mcx that actually preserves the integity of the model? Please and thank you!!








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