• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

lod

  1. Devinci

    MSFS New Addon: MSFS LOD Maker - Simplify LOD Creation for MSFS

    Hello everyone, I'm happy to share a new addon I've developed called MSFS LOD Maker. It was inspired by the Lodify addon and aims to simplify the process of creating Levels of Detail (LODs) for Microsoft Flight Simulator objects. I was tired of manually doing the LODs for all my scenes so I...
  2. A

    MSFS Random animation start

    Hello guys! I have some troubles with an 3d human model, which I place multiple instances in the sim and their animation is synchronized, even if in the .xml I've put Autoplay, Random. The object itself has 4 LOD and only LOD0 has animation. I need to mention the fact that if I remove LOD's...
  3. spatialpro

    MSFS Only LOD 0 created (should be 4x LOD)... why?!?!

    I have a scenery object created in Blender. I'm using the Asobo official MSFS Blender exporter. I have four LOD for the object, for which the Collection names end in: *_LOD0 *_LOD1 *_LOD2 *_LOD3 The Multi-Export gLTF 2.0 correctly identifies these as different LOD. I add in the LOD Value (for...
  4. D

    LOD question ─ verts vs tris

    When I run Simplygon's «reduction pipeline» with TargetTriangleRatio of .5 while the number of tris and faces is actually cut by half, the number of verts may be even higher than the original object had. The SDK documentation in the LOD chapter always mentions verts in absolute and targeted...
  5. D

    LOD & optimization

    I work (in Blender) on a static model with textures that have normal maps. WRT LODs the 'optimization rules' in the SDK Documentation claim that better than introducing new resized textures it is to abandon individual textures completely. And a good way to start right from LOD01 is to dismiss...
  6. astaticmusic

    MSFS cannot get LOD's to work for my models

    I am creating lods, usually 3 different ones using the MCX to auto create the lods, and saving as gltf's - but they will not work in MSFS is this a known thing or is there a trick to getting them to work!? some kind of re-write in the xml file? I would like to optimize more sceneries using...
  7. hoynedawg

    MSFS Apron textures LOD to pink

    Hey guys since the latest game update I've noticed some of my apron textures are turning pink when far enough away. Has anyone else expirenced this? Seems to be both base game and custom textures but only affecting rectangle aprons. any help would be appriciated. Thanks!!
  8. GOFS_ZA

    Blender LOD models workflow

    I need to know the correct procedure used to create LOD meshes in blender - is there a menu (like in gmax) where this is done or this a different process entirely?
  9. MANOCHVARMA RAMAN

    Level Of Detail (LOD) with Blender

    Hi, I tried to create Level of Details (LOD) but it seems doesn't work in sim. Situation: I want my approach light look brighter at far and when moving towards the runway, it should be less bright. So, i created LOD as below: The default model will be on LOD_100. Just the light plane size...
  10. Rotornut44

    MCX xtomdl error when using LODs

    @arno For some strange reason, in the latest (and previous) dev version of MCX, if I add a LOD to an object, I get the below error when attempting to compile a FSX (or P3D) MDL file. At first I thought it had something to do with the model, but if I remove all LODs, my model will compile...
  11. Ronald

    Blender - Multiple LOD object hierarchy setup

    After reading this FSX-SDK's article about: https://msdn.microsoft.com/en-us/library/cc526974.aspx - New Aircraft Procedures: -> "Getting Started on a New Aircraft" --> "Exterior Model Hierarchies" I have a question on how to setup a correct LOD-model file hierarchy inside Blender A - Is there...
  12. B

    LOD creation

    Hi there, i am working on an airport and did all my models using Sketup, exporting them to collada, importing them into ModelConverterX and exporting them as MDL. There are many complex MDL files and even if i am 15nm away FS2004 seems to draw them somehow (even if i cannot see them because i...
  13. A

    FSXA Problem with LOD creator

    HI I get an unhandled exception when I try to run the LOD creator. The MCX window goes white witha red cross through it and this cross oulses as if it is continually being drawn over and over again. The LOD seem to populate but I cant be sure its doing it correctly. I'm using V 1.4.0.0...
  14. Balu0

    FSX Help with correct LOD settigns on custom model

    Hi guys! I'm making a small grass airfield. The runway edges are marked wit barrels painted white. I made a low poly model in gmax (1m x 1m x 1m), exported it, made a library out of it with library creator , placed it in my scene with ADE, and it is there, but I have to get close to see it. I...
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