Ronald
Resource contributor
- Messages
- 974
After reading this FSX-SDK's article about:
https://msdn.microsoft.com/en-us/library/cc526974.aspx
- New Aircraft Procedures:
-> "Getting Started on a New Aircraft"
--> "Exterior Model Hierarchies"
I have a question on how to setup a correct LOD-model file hierarchy inside Blender
A - Is there an official FSX-SDK format, hierarchy to set up multiple LOD's inside my Blender file/model?
This article only mentions a LOD-Tool (for 3ds Max 9) but no exact LOD format / syntax.
https://msdn.microsoft.com/en-us/library/cc526976.aspx
So far I've already found this example on DutcheesBlend's blog, but no official definition inside the FSX-SDK documents
and/or the Microsoft (Direct) X-file format specifications:
- https://msdn.microsoft.com/en-us/library/windows/desktop/bb173014(v=vs.85).aspx
- https://msdn.microsoft.com/en-us/library/windows/desktop/bb174837(v=vs.85).aspx
- http://paulbourke.net/dataformats/directx/
https://msdn.microsoft.com/en-us/library/cc526974.aspx
- New Aircraft Procedures:
-> "Getting Started on a New Aircraft"
--> "Exterior Model Hierarchies"
I have a question on how to setup a correct LOD-model file hierarchy inside Blender
A - Is there an official FSX-SDK format, hierarchy to set up multiple LOD's inside my Blender file/model?
This article only mentions a LOD-Tool (for 3ds Max 9) but no exact LOD format / syntax.
https://msdn.microsoft.com/en-us/library/cc526976.aspx
So far I've already found this example on DutcheesBlend's blog, but no official definition inside the FSX-SDK documents
and/or the Microsoft (Direct) X-file format specifications:
- https://msdn.microsoft.com/en-us/library/windows/desktop/bb173014(v=vs.85).aspx
- https://msdn.microsoft.com/en-us/library/windows/desktop/bb174837(v=vs.85).aspx
- http://paulbourke.net/dataformats/directx/
