Hi there,
i am working on an airport and did all my models using Sketup, exporting them to collada, importing them into ModelConverterX and exporting them as MDL.
There are many complex MDL files and even if i am 15nm away FS2004 seems to draw them somehow (even if i cannot see them because i am too far away).
So the only chance is to add different Levels of Detail to my model and thus i created 3 more less detailed sketup drawings of the complex model.
Now, i try to include them all into a single multi-LOD MDL-file for my object. I import the simplified model als lower level LOD (works).
The remaining problem is: I cannot get the textures for the "low level of detail models" into ModelConverterX. Is there some kind of manual or tutorial or video or something of that or can somebody help me with the problem?
Thanks in advance
Bodo
i am working on an airport and did all my models using Sketup, exporting them to collada, importing them into ModelConverterX and exporting them as MDL.
There are many complex MDL files and even if i am 15nm away FS2004 seems to draw them somehow (even if i cannot see them because i am too far away).
So the only chance is to add different Levels of Detail to my model and thus i created 3 more less detailed sketup drawings of the complex model.
Now, i try to include them all into a single multi-LOD MDL-file for my object. I import the simplified model als lower level LOD (works).
The remaining problem is: I cannot get the textures for the "low level of detail models" into ModelConverterX. Is there some kind of manual or tutorial or video or something of that or can somebody help me with the problem?
Thanks in advance
Bodo