- Messages
- 129
- Country

Thanks for the write-up DragonflightDesign. What is "banding" and what is "LUT?
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.



Yes exactlyLUT... no idea. Lookup table? Marco?
Dai,a 24-bit resource with alpha channel arrives at the screen as a 16-bit bitmap. No alpha channel = 8-bit bitmap.

Ignorant's question #1: Are 32 bit bitmaps still "legit" or a paint program (like PhotoShop/PaintShopPro/Gimp etc.) would refuse to open it as?24-bit with alpha is 8, 8, 8 for RGB and 8 for alpha. That's 32.
Let's say "24-bit plus alpha"I did say "24-bit with alpha" but I can see how that might not have been clear.

MAKE_STATIC
(
gaugeOpaque_image,
BMP_BACKGROUND,
NULL,
NULL,
IMAGE_USE_BRIGHT|IMAGE_CREATE_DIBSECTION|IMAGE_USE_ALPHA,//If IMAGE_USE_ALPHA flag is missing, gauge image format will be 16bit B5G5R5A1. If it is available, it will be B8G8R8A8 32bit
0,
0, 0
)
This fully explains the lower banding phenomena!If IMAGE_USE_ALPHA flag is missing, gauge image format will be 16bit B5G5R5A1. If it is available, it will be B8G8R8A8 32bit
