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The sim is stated as having up to 7cm per pixel photoreal resolution. But the FSX.cfg file can be edited to force 3.5cm per pixel resolution:
As to what good this does is another question. The radius of the LOD20 wouldn't even extend beyond the nose of a large jet... you would never see it from the cockpit!
Here's a view with all the LOD filled in ( 12,20 ):
The quality depends on your source, of course. Google now has images of many areas at zoom level 20, which is close to our FSX LOD20.
In the above, I layered the surfaces onto a more FSX-like grass field... and added seasonal variations of that field, and night... then blend-masked the edges of the whole airfield, added autogen...
A couple of fun days, and another project would take much less time, as I familiarized myself with the process.
This requires a lot of hand editing of the INF files and the images ( cut'n'pasting to eliminate parked cars and planes and building footprints, blurring and smudging to clean it up, layering onto a grass texture, sharpening the final results.
Here's the INF:
LOD = 12, 20 yields 120mb for this small airfield.
LOD = 12, 19 yields 45mb, and the quality is nearly as good. Considering the radius of the LOD20 is so small, it hardly seems worth the effort, but it is possible.
Dick
Code:
[TERRAIN]
LOD_RADIUS=4.500000
MESH_COMPLEXITY=96
MESH_RESOLUTION=23
TEXTURE_RESOLUTION=[COLOR="Red"][B]30[/B][/COLOR]
AUTOGEN_DENSITY=5
DETAIL_TEXTURE=1
WATER_EFFECTS=2
As to what good this does is another question. The radius of the LOD20 wouldn't even extend beyond the nose of a large jet... you would never see it from the cockpit!
Here's a view with all the LOD filled in ( 12,20 ):
The quality depends on your source, of course. Google now has images of many areas at zoom level 20, which is close to our FSX LOD20.
In the above, I layered the surfaces onto a more FSX-like grass field... and added seasonal variations of that field, and night... then blend-masked the edges of the whole airfield, added autogen...
A couple of fun days, and another project would take much less time, as I familiarized myself with the process.
This requires a lot of hand editing of the INF files and the images ( cut'n'pasting to eliminate parked cars and planes and building footprints, blurring and smudging to clean it up, layering onto a grass texture, sharpening the final results.
Here's the INF:
Code:
[Source]
Type = MultiSource
NumberOfSources = 6
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ground_hw.bmp"
Variation = January, February, March, November, December
Channel_BlendMask = 6.0
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ground_sp.bmp"
Variation = April, May
Channel_BlendMask = 6.0
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ground_su.bmp"
Variation = June, July, August
Channel_BlendMask = 6.0
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ground_fa.bmp"
Variation = September, October
Channel_BlendMask = 6.0
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Source5]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "ground_lm.bmp"
Variation = Night
Channel_BlendMask = 6.0
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Source6]
Type = Tiff
Layer = None
SourceDir = "."
SourceFile = "mask.tif"
SamplingMethod = Gaussian
ulyMap = 42.6402729263184
ulxMap = -88.6026763916016
xDim = 1.34110450746479E-06
yDim = 9.8664492525824E-07
[Destination]
DestDir = "."
DestBaseFileName = "Photo_c59"
DestFileType = BGL
LOD = 12, 20
UseSourceDimensions = 1
CompressionQuality = 85
LOD = 12, 20 yields 120mb for this small airfield.
LOD = 12, 19 yields 45mb, and the quality is nearly as good. Considering the radius of the LOD20 is so small, it hardly seems worth the effort, but it is possible.
Dick