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If this belongs in a different section then by all means, transfer it there.
Hi guys, I'm very interested in creating 3D grass with dynamic lighting and shadows for FSX. I've never done any development work before so I don't know where to even begin but I don't expect to finish this over night. I have found some impressive work done in this regard that works incredibly well with very user friendly frame rates with incredible details shown so I know it's possible. I'm not sure about whether it's possible to integrate such a thing into FSX though, because as I said, I've not done any development work before and integrating 3rd party addons into a program such as FSX is a complete mystery to me. We all know that FSX is very CPU intensive, so that means that there is a logical improvement left in the way of beefing up its demand on GPU and what better way to do this than by creating some ridiculously awesome looking grass and then later, perhaps trees.
The fact that I don't know where to begin, means that I don't even know if a question such as... what programs would I need? is moot or not. Obviously I will need some sort of image processing program such as photoshop? or something similar. But before we get into any of this... I need to understand how this would actually be implemented, what sort of files i'm looking at creating and working with i.e. formats etc etc... basically there's a lot of unknowns here.
http://www.kevinboulanger.net/grass.html
That website shows what can be done. I've read a few of his papers that outline exactly how to do it. Although I don't understand a lot of the very heavy jargon e.g. anti-aliasing i.e. how it works exactly for example. I know its effects but how it works is a bit of a mystery.
Anyway, the fact of the matter is that I want to make this happen and the question is how? I know it's a difficult task so I'm going to need a lot of help, but I think if I get this thing off the ground, the effect of replacing the Image Based Rendering with these 3D objects would quite obviously be mindblowing and definitely worth it.
Forgot to mention that I'm definitely going to use LOD for all of this as Kevin has done in his work.
Hi guys, I'm very interested in creating 3D grass with dynamic lighting and shadows for FSX. I've never done any development work before so I don't know where to even begin but I don't expect to finish this over night. I have found some impressive work done in this regard that works incredibly well with very user friendly frame rates with incredible details shown so I know it's possible. I'm not sure about whether it's possible to integrate such a thing into FSX though, because as I said, I've not done any development work before and integrating 3rd party addons into a program such as FSX is a complete mystery to me. We all know that FSX is very CPU intensive, so that means that there is a logical improvement left in the way of beefing up its demand on GPU and what better way to do this than by creating some ridiculously awesome looking grass and then later, perhaps trees.
The fact that I don't know where to begin, means that I don't even know if a question such as... what programs would I need? is moot or not. Obviously I will need some sort of image processing program such as photoshop? or something similar. But before we get into any of this... I need to understand how this would actually be implemented, what sort of files i'm looking at creating and working with i.e. formats etc etc... basically there's a lot of unknowns here.
http://www.kevinboulanger.net/grass.html
That website shows what can be done. I've read a few of his papers that outline exactly how to do it. Although I don't understand a lot of the very heavy jargon e.g. anti-aliasing i.e. how it works exactly for example. I know its effects but how it works is a bit of a mystery.
Anyway, the fact of the matter is that I want to make this happen and the question is how? I know it's a difficult task so I'm going to need a lot of help, but I think if I get this thing off the ground, the effect of replacing the Image Based Rendering with these 3D objects would quite obviously be mindblowing and definitely worth it.
Forgot to mention that I'm definitely going to use LOD for all of this as Kevin has done in his work.
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