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3D Model Size

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us-oregon
I am using ModelConverterX (MCX) to convert a couple of FSX models to 3D model objects to use as background scenery in an MSFS video. I have permission from the model developer to do so. MCX creates the 3D models OK, and I can import them into MSFS as scenery objects. But there is an issue I'm wondering if there is a solution for. I don't find a way to contact the developer on www.scenerydesign.org, so maybe somebody here has an answer.

The original FSX models are detailed. The simobjects folder in FSX is 804 MB on one plane, and 1.7 GB on the other plane. The 3D object file MCX creates from the larger one is 250 MB. Is there a practical/simple way to reduce the size of the 3D object out of MCX? Is there some kind of program code that can be eliminated (animation?) from the FSX source, since all I want is a "static display" 3D model of the exterior of the plane. If I delete all of the interior objects in a 3D model editor (like instruments, seats, structure) will it bring down the size of the 3D model significantly? What is causing the output from MCX to be so large, and is there a way to reduce it?

Thanks for whatever help you can provide.
 
Hi,

Do the objects have level of details? In that case you could try to drop one or two levels of detail. That is a good way to reduce the complexity. You can do some from the LOD Creator in MCX.

In the animation editor you can remove animations by fixing them at a certain keyframe. But I don't think that will reduce the size a lot.

Btw, I'm the author of MCX :)
 
I am new to MCX so is there a video or instructions posted somewhere on how to reduce the level of details? To be honest, I am not the "programmer". I'm working with a person in Japan who is developing the "scenery" for me to create some videos from. He doesn't speak English so I am doing the legwork. He has managed to get them into MSFS, but adding 250+ meg to his addon scenery would be problematic. He is familiar with MCX so may know how to do what you suggest.
 
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Hi, if those files are copies of the CR1 Champ and Trimotor, it seems odd that you'd have authorization to post a link to the developers payware at an unsecured Dropbox.

You'd probably have better luck with the Nor_Cal Prop Club freeware version of the Champ, anyway, 13 megabytes compared to 181. I can't find any "official" link, but here is someone sharing it:

Here is a link to a conversion of the original FS9 Trimotor, you're certain to be better off, without all that full interior cabin detail:

I checked both packages and there is no requirement against sharing or editing.
 
The manual that comes with MCX explains how the different editors work. I have made some video tutorials as well, but not of each editor.

This is an old tutorial of the animation editor. The form might look a bit different now in the current version, but the functioning is still the same basically:

 
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