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3D rendering bug?

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czechrepublic
Hello, I've observed a problem with exporting my model from FSDS to MDL (FS9 SDK). In FSDS 3.5 the model looks fine, but after I export it to FS, there appear some "holes" in it - showed on the picture. For example the light switches are copies of one of them, so all of them are 100% totally identical and some of them are ok and some of them are weired. Surface normas of polygons in FSDS are checked, they are not the problem.

Has anyone an idea what am I doing badly?

And as far as I am talking about yokes - is here any way how to make hideable yokes in FS9? I saw only FSX code on aerodynamika forum...

Thank you,
Pavel
 

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Yep. You made parts with Vertices closer then 4MM in the scene world. The stock FS compiler will 'auto-weld' vertices on small parts causing polygons to crumple or disappear altogether.


What we found is that you can scale up the model via the X files, compile to ASM files, and rescale them back down and compile again to get the MDL file.

Works brilliant. You can then make super small parts, with elaborate shaping, and TONS of them, no more limitations...


THen you can add a Iteration of Smoothing to that cool control yoke and make it extra smooth.


At first, the system looks very sophisticated, but its really not. If I can do it, you can..
 
Okay, I am glad that I dont have to remodel the cockpit... at the first I will finish the whole virtual cockpit and after that I will try to do it as you wrote. Thank you for now, I will ask if I wont suceed :-)

Pavel
 
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