http://www.fsdeveloper.com/forum/threads/3ds-format-not-working.435781/#post-728703
The 3ds format uses 8.3 character notation for texture names, but MCX takes care of that. I'm not aware of other restrictions.
Hi Arno:
Just out of curiosity, if an end user has purposely disabled 8.3 file name creation on all NTFS partitions in Windows (a system performance tweak), would this impact the functionality of MCX (or any of your other current and legacy FS utilities) ...in any of the troubleshooting scenarios described above ?

https://support.microsoft.com/en-us/kb/121007
Thanks in advance for any clarification you may be able to offer on this.
GaryGB

