• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA 3ds format not working

http://www.fsdeveloper.com/forum/threads/3ds-format-not-working.435781/#post-728703

The 3ds format uses 8.3 character notation for texture names, but MCX takes care of that. I'm not aware of other restrictions.

Hi Arno:

Just out of curiosity, if an end user has purposely disabled 8.3 file name creation on all NTFS partitions in Windows (a system performance tweak), would this impact the functionality of MCX (or any of your other current and legacy FS utilities) ...in any of the troubleshooting scenarios described above ? :scratchch

https://support.microsoft.com/en-us/kb/121007


Thanks in advance for any clarification you may be able to offer on this. :)

GaryGB
 
I have never heard of that option, but I don't think it matters. MCX uses some system calls to determine the 8.3 character filename and I don't think these calls can be disabled as well.
 
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