[Solved] 3ds max 2012 & MCX Texture problem
Hello all,
i have a probelm with adding textures to a model. I try it since friday, read the wiki and forum posts here but i dont get it what i am doing wrong
For testing i just want to add a 5x5x5m quader with texture to my fsx.
But the texture is so small that I have to use zoom 512 to see it in fsx.
Here are my steps:
First the quader in 3ds max 2012 with a simple texture:
I use the P3D SDK for 3ds, here are my setting:
I checked the box "Copy Texture Bitmaps" but it dont copy the texture to the export folder. I think there is the first problem. I copyed then the texture to the export folder and added the folder as texture search path to MCX.
When i import the .x file to MCX i get this:
If i add the texture in MCX:
I get this:
In FSX it looks like this:
If i dont add the texture in MCX the quader is black.. even when i copy the texture to the texture folder.
I dont know what i doing wrong, so please give me a hind
Here you find the .max and the texture file:
Kasten.zip
Hello all,
i have a probelm with adding textures to a model. I try it since friday, read the wiki and forum posts here but i dont get it what i am doing wrong
For testing i just want to add a 5x5x5m quader with texture to my fsx.
But the texture is so small that I have to use zoom 512 to see it in fsx.
Here are my steps:
First the quader in 3ds max 2012 with a simple texture:
I use the P3D SDK for 3ds, here are my setting:
I checked the box "Copy Texture Bitmaps" but it dont copy the texture to the export folder. I think there is the first problem. I copyed then the texture to the export folder and added the folder as texture search path to MCX.
When i import the .x file to MCX i get this:
If i add the texture in MCX:
I get this:
In FSX it looks like this:
If i dont add the texture in MCX the quader is black.. even when i copy the texture to the texture folder.
I dont know what i doing wrong, so please give me a hind
Here you find the .max and the texture file:
Kasten.zip
Last edited:


