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Hi everyone hoping I can get some help here. I am dabbling in the MSFS24 tools with 3ds max and have come across and issue that I can not see to fix. Currently testing converting a helicopter model into MSFS24 and testing out the new prop/rotor animation and materials. I had everything exporting through the multiexport just fine until I got a new computer and redownloaded 3DS max 2023. Now when I export into the sim some objects will be offset from their positions and the rotors will be spinning around a weird axis. I have reset the x-forms and the scales and transforms and messed with centering the pivots but then it makes an even bigger mess of the model. I am perplexed with this as I can export into MSFS2020 just fine. I am not sure what has been tweaked with the fresh download of 3ds. Would appreciate if anyone had any ideas.
