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MSFS 3ds max export xml file

Messages
94
Country
netherlands
Hi,

How can I obtain the XML file with the GUID when exporting my model from 3ds Max? Can't find any information about this in the SDK
 
Messages
4
Country
australia
You need to use the multi exporter, for some reason there is no generate xml in the babylon.js exporter, so either export using multi exporter and generate xml that way or generate xml using multi exporter and export model using babylon.js.

Flightsim > Multiexporter in menu bar of 3ds max
 
Messages
108
Country
portugal
You can create in seconds manually:

Content of the xml file will be like:

<?xml version="1.1" encoding="utf-8" ?>
<ModelInfo version="1.1" guid="{eb80dc7f-0ca9-4dcc-a58f-0d4a0b5e4a5d}">
</ModelInfo>


And the xml must be called as your project.
 
Messages
4
Country
australia
The problem is finding the guid of the model, it is unique every time you change something about the model.
 
Messages
108
Country
portugal
The GUID is a random string that is used to identify different objects.
It can be used any thing. The probability of match another existing GUID is really low.

I'm using an oline generator:
 
Messages
1,095
The problem is finding the guid of the model, it is unique every time you change something about the model.
One of the good things about the way the 3DS exporter works is that it doesn't use or create XML, so it doesn't require a GUID. The XML file is easily done manually, using any one of the many GUID generators available, and you can update and re-export your model as many times as you wish without touching the XML file, so it'll always have the same GUID.
 
Messages
54
Country
denmark
The problem is finding the guid of the model, it is unique every time you change something about the model.
You can also use Model Converter X to generate GUID's. If you import a model with a GUID in MCX, you can change the GUID under "Object information" and use the new GUID for another model :)
 
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