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3DS MAX - Hangar Lights

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64
Country
netherlands
Hi all :)
I'm making a hangar, needs lights, any good idea to make nice visible lights without having problems with UVs and topology?
When the light topology is ready, how I unite/attach them together..?
Thanks :D
 

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Model the light as a separate objects, move them into position (clone them to make all three), then attach them to the hanger object. They don't need to be part of the same topology of the hangar, simply intersecting.
 
Shall I attach them with their UV? (attach them with UVs done) how shall I deal with parts that should not be visible? (like the back of the light square) thanks a lot :D feedback is very appreciated
 
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