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Hi All,
I've been quite happily using various versions of FSDS, now on 3.5.1.
I put together some buildings and sent bgl & textures off to FSX. So far OK.
Later I modified a texture and somehow managed to introduce an all-over black, which I assumed was an alpha sneaking in. (I had no transparent textures.)
In FSDS, all textures were bright green, in FSX everything black.
I deleted the texture file, made a replacement, cleared the texture from FSDS texture list, and re-applied the replacement texture.
Did a modeldump, and found the non existent texture still listed. (?)
Failed to create bgl!
The error report reads as follows:
OutputFile: _temp.MDL
Output file after modification: _temp.MDL
Creating output MDL file: _temp.MDL
CRASHTREE no granularity specified
CRASHTREE completed in 00:00:00.0156001
(0): error : XToMdl.exe Unhandled Application Exception
(0): error : System.Xml.XmlException: An error occurred while parsing EntityName. Line 348, position 50.
(0): error : at System.Xml.XmlTextReaderImpl.Throw(Exception e)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res)
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityName()
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityReference()
(0): error : at System.Xml.XmlTextReaderImpl.Read()
(0): error : at System.Xml.XmlTextReader.Read()
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.LoadFile(Stream InputStream, XPartDict PartDictionary)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.XmlToMdlLib.Process(Guid& ModelGuid)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
(0): error :
(0): error : An error occurred while parsing EntityName. Line 348, position 50.
(0): error :
(0): error : Stack Trace:
(0): error : at System.Xml.XmlTextReaderImpl.Throw(Exception e)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res)
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityName()
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityReference()
(0): error : at System.Xml.XmlTextReaderImpl.Read()
(0): error : at System.Xml.XmlTextReader.Read()
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.LoadFile(Stream InputStream, XPartDict PartDictionary)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.XmlToMdlLib.Process(Guid& ModelGuid)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
---------------------------------------------------------------------------------------------------
I don't know whether the report can be accepted in plain English, because once I accidentally included a texture file that wasn't 1024x1024 (1024x1020 or something) and the error report told me that I had animation problems. There weren't any animations in that project.
I've checked every part and polygon for texture, and all seems OK.
I made a copy of the project, then deleted parts one by one until there was only one box left. I got precisely the same error except that the 7th line varied around "line 348; line 351 etc..."
I deleted the final box, so there was nothing to compile; added a new box, and finally, the error was gone.
Any ideas, or do I start rebuilding those 5500 polygons again?
I don't THINK the number of polys is causing the error, as it was fine at around 5400.
I've been quite happily using various versions of FSDS, now on 3.5.1.
I put together some buildings and sent bgl & textures off to FSX. So far OK.
Later I modified a texture and somehow managed to introduce an all-over black, which I assumed was an alpha sneaking in. (I had no transparent textures.)
In FSDS, all textures were bright green, in FSX everything black.
I deleted the texture file, made a replacement, cleared the texture from FSDS texture list, and re-applied the replacement texture.
Did a modeldump, and found the non existent texture still listed. (?)
Failed to create bgl!
The error report reads as follows:
OutputFile: _temp.MDL
Output file after modification: _temp.MDL
Creating output MDL file: _temp.MDL
CRASHTREE no granularity specified
CRASHTREE completed in 00:00:00.0156001
(0): error : XToMdl.exe Unhandled Application Exception
(0): error : System.Xml.XmlException: An error occurred while parsing EntityName. Line 348, position 50.
(0): error : at System.Xml.XmlTextReaderImpl.Throw(Exception e)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res)
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityName()
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityReference()
(0): error : at System.Xml.XmlTextReaderImpl.Read()
(0): error : at System.Xml.XmlTextReader.Read()
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.LoadFile(Stream InputStream, XPartDict PartDictionary)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.XmlToMdlLib.Process(Guid& ModelGuid)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
(0): error :
(0): error : An error occurred while parsing EntityName. Line 348, position 50.
(0): error :
(0): error : Stack Trace:
(0): error : at System.Xml.XmlTextReaderImpl.Throw(Exception e)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
(0): error : at System.Xml.XmlTextReaderImpl.Throw(String res)
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityName()
(0): error : at System.Xml.XmlTextReaderImpl.ParseEntityReference()
(0): error : at System.Xml.XmlTextReaderImpl.Read()
(0): error : at System.Xml.XmlTextReader.Read()
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.MDLProcessor.LoadFile(Stream InputStream, XPartDict PartDictionary)
(0): error : at Microsoft.FlightSimulator.XmlToMdlLib.XmlToMdlLib.Process(Guid& ModelGuid)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
(0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
---------------------------------------------------------------------------------------------------
I don't know whether the report can be accepted in plain English, because once I accidentally included a texture file that wasn't 1024x1024 (1024x1020 or something) and the error report told me that I had animation problems. There weren't any animations in that project.
I've checked every part and polygon for texture, and all seems OK.
I made a copy of the project, then deleted parts one by one until there was only one box left. I got precisely the same error except that the 7th line varied around "line 348; line 351 etc..."
I deleted the final box, so there was nothing to compile; added a new box, and finally, the error was gone.
Any ideas, or do I start rebuilding those 5500 polygons again?
I don't THINK the number of polys is causing the error, as it was fine at around 5400.
