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UDPATE - work on ejection seat
I thought I would tackle the A-7D ESCAPAC ejection seat.
~DJ

I thought I would tackle the A-7D ESCAPAC ejection seat.
~DJ
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Dale Jackson said
"I changed the helmet to the HGU-33/P and the mask to the MBU 5/P, which,
after doing the research is the type that was used during the Vietnam era.
I still have the HGU-26 and it's mask too, so I'll have a couple different
versions.
All I did here was add the visor (and yes that's an A-7 panel in the
reflection) and added the clips to the side of the mask, and a basic hose.
I still have to add the straps on the mask."




I do eleven 1024x1024 Base-Textures for interior and
exteroir Model.

Gerard wrote;
Nice project but not suitable for Flight Simulator; poly count is way too high; you're going to run into massive problems exporting it I'm afraid (co-located vertices etc.).
Brother23 wrote;
SO I had a lot to do of thinking in new way. I call it simply efficiency.
Try to stay around 50.000 Polygons at Maximum and use the Texture
Memory wise. I do eleven 1024x1024 Base-Textures for interior and
exterior Model. I see it as Maximum because the simulator also use
that same video memory for the landscape.
