db 'R','I','F','F' ; RIFF file identifier
dd bgl_data_end - $ - 4 ; size of RIFF data
db 'M','D','L','9' ; file identifire (FS9 model)
db 'M','D','L','H'
dd visual_model_header_end - $ - 4
dd visual_model_header_end - $ - 4
dd 0
dd 0
dd 2
dd 0
dd 0
dd 156
db 'F','S','8','0'
dd 2304
visual_model_header_end label dword
db 'I','S','F','T'
dd ver_end - $ - 4
db "BGLC_9",0
ver_end label word
bounding_box_riff_start label word
db 'B','B','O','X'
dd bounding_box_riff_end - $ - 4
real4 -100.000, -100.000, -100.000
real4 100.000, 100.000, 100.000
bounding_box_riff_end label word
model_outside label BGLCODE
model_shadow label BGLCODE
model_inside label BGLCODE
exterior_riff_start_0 label BGLCODE
db 'E','X','T','E'
dd exterior_riff_end_0 - $ - 4
LOD_0L label BGLCODE
bgl_riff_start_Light01 label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Light01 - $ - 4
LOD_0_Light01 label BGLCODE
; Alpha
LIGHT_TAXI_beta_Alpha label BGLCODE
; Node 1 - MasterScale transform:
BGL_SET_MATRIX_INDIRECT 0
BGL_CALL_32 LIGHT_TAXI_beta_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
LIGHT_TAXI_beta_MasterScale_1 label BGLCODE
; Node 2 - MasterUnitConversion transform:
BGL_SET_MATRIX_INDIRECT 1
; Node 3 - RotateAroundX transform:
BGL_SET_MATRIX_INDIRECT 2
; Node 4 - LightCone transform:
BGL_SET_MATRIX_INDIRECT 3
BGL_LIGHT LIGHT_TAXI, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 0FFABABABh, 0.000000, 0.000000, 0.000000 ; Color is AB AB AB (rgb)
BGL_RETURN
bgl_riff_end_Light01 label BGLCODE
;
; STATIC ANIMATION BLOCK
;
static_matrix_list_riff_start_Light01 label word
db 'T','R','A','N'
dd static_matrix_list_riff_end_Light01 - $ - 4
; Static matrix parameters for transform: 0
real4 0.000997, 0.000000, 0.000000, 0.000000
real4 0.000000, 0.000997, 0.000000, 0.000000
real4 0.000000, 0.000000, 0.000997, 0.000000
real4 0.000000, 0.000000, 0.000000, 1.000000
; Static matrix parameters for transform: 1
real4 1024.000000, 0.000000, 0.000000, 0.000000
real4 0.000000, 1024.000000, 0.000000, 0.000000
real4 0.000000, 0.000000, 1024.000000, 0.000000
real4 0.000000, 0.000000, 0.000000, 1.000000
; Static matrix parameters for transform: 2
real4 1.000000, 0.000000, 0.000000, 0.000000
real4 0.000000, 0.000000, 1.000000, 0.000000
real4 0.000000, -1.000000, 0.000000, 0.000000
real4 0.000000, 0.000000, 0.000000, 1.000000
; Static matrix parameters for transform: 3
real4 1.000000, 0.000000, 0.000000, 0.000000
real4 0.000000, 1.000000, 0.000000, 0.000000
real4 0.000000, -0.000001, 1.000000, 0.000000
real4 0.000000, 0.000000, 0.000000, 1.000000
static_matrix_list_riff_end_Light01 label word
;
; ANIMATION PARAMETER BLOCK
;
animation_parameters_riff_start_Light01 label word
db 'A','N','I','P'
dd animation_parameters_riff_end_Light01 - $ - 4
animation_parameters_riff_end_Light01 label word
;
; ANIMATION COMMAND BLOCK
;
animation_commands_riff_start_Light01 label word
db 'A','N','I','C'
dd animation_commands_riff_end_Light01 - $ - 4
; Animation command for transform: 0 output index: 0
bgl_animation_command_start_LIGHT_LANDING_beta_0 label BGLCODE
BGL_TRANSFORM_INDIRECT 0, 0
bgl_animation_command_end_LIGHT_LANDING_beta_0 label BGLCODE
; Animation command for transform: 1 output index: 1
bgl_animation_command_start_LIGHT_LANDING_beta_1 label BGLCODE
BGL_TRANSFORM_INDIRECT 1, 1
bgl_animation_command_end_LIGHT_LANDING_beta_1 label BGLCODE
; Animation command for transform: 2 output index: 2
bgl_animation_command_start_LIGHT_LANDING_beta_2 label BGLCODE
BGL_TRANSFORM_INDIRECT 2, 2
bgl_animation_command_end_LIGHT_LANDING_beta_2 label BGLCODE
; Animation command for transform: 3 output index: 3
bgl_animation_command_start_LIGHT_LANDING_beta_3 label BGLCODE
BGL_TRANSFORM_INDIRECT 3, 3
bgl_animation_command_end_LIGHT_LANDING_beta_3 label BGLCODE
animation_commands_riff_end_Light01 label word
;
; SCENE GRAPH RIFF BLOCK
;
scene_graph_riff_start_Light01 label word
db 'S','C','E','N'
dd scene_graph_riff_end_Light01 - $ - 4
dw 4
bgl_scene_graph_entry_LIGHT_LANDING_beta_0 label byte
BGL_SCENEGRAPH_ENTRY 0, 1, -1, bgl_animation_command_end_LIGHT_LANDING_beta_0 - bgl_animation_command_start_LIGHT_LANDING_beta_0, bgl_animation_command_start_LIGHT_LANDING_beta_0 - bgl_scene_graph_entry_LIGHT_LANDING_beta_0
bgl_scene_graph_entry_LIGHT_LANDING_beta_1 label byte
BGL_SCENEGRAPH_ENTRY 1, 2, -1, bgl_animation_command_end_LIGHT_LANDING_beta_1 - bgl_animation_command_start_LIGHT_LANDING_beta_1, bgl_animation_command_start_LIGHT_LANDING_beta_1 - bgl_scene_graph_entry_LIGHT_LANDING_beta_1
bgl_scene_graph_entry_LIGHT_LANDING_beta_2 label byte
BGL_SCENEGRAPH_ENTRY 2, 3, -1, bgl_animation_command_end_LIGHT_LANDING_beta_2 - bgl_animation_command_start_LIGHT_LANDING_beta_2, bgl_animation_command_start_LIGHT_LANDING_beta_2 - bgl_scene_graph_entry_LIGHT_LANDING_beta_2
bgl_scene_graph_entry_LIGHT_LANDING_beta_3 label byte
BGL_SCENEGRAPH_ENTRY 3, -1, -1, bgl_animation_command_end_LIGHT_LANDING_beta_3 - bgl_animation_command_start_LIGHT_LANDING_beta_3, bgl_animation_command_start_LIGHT_LANDING_beta_3 - bgl_scene_graph_entry_LIGHT_LANDING_beta_3
scene_graph_riff_end_Light01 label word
exterior_riff_end_0 label BGLCODE
shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE
bgl_data_end label BGLCODE