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Trying to take that next step in scenery design to learn SCASM. I have been using SBuilder for some time with good results but there tends to be a few kinks so let me ask:
1. - Is SBuilder just really a graphical 'front-end' for SCASM?
2. - Are SBuilder .SCM files the same as SCASM's .SCA files? Just a difference in naming conventions?
3. - Is there other good SCASM interfaces to use out there or do you really just have to learn how to code line-by-line. My interest is in Hi-Res 1.2m photomesh in particular.
4. - I have found no tutorials on SCASM only some command line documents. Some place I need to look?
Many thanks,
Clutch
Project 9 Dragons
1. - Is SBuilder just really a graphical 'front-end' for SCASM?
2. - Are SBuilder .SCM files the same as SCASM's .SCA files? Just a difference in naming conventions?
3. - Is there other good SCASM interfaces to use out there or do you really just have to learn how to code line-by-line. My interest is in Hi-Res 1.2m photomesh in particular.
4. - I have found no tutorials on SCASM only some command line documents. Some place I need to look?
Many thanks,
Clutch
Project 9 Dragons
