Hello Arno,
I wanted to have some clues on a few parameters/tools in ModelconverterX. I hope you can give a bit indepth for those.
1) To start with I wanted to ask what happens when big ojects are moved from their original position inside MCX. What I get is that if I center (or even move) such objects I get a light changing on textures and this change is reflected on FSX too. What I mean is that I have one side of the objects correctly lighted and the opposite sides somewhat darkened, like a directional light source was applied to them. I would like to have them correctly lit up wherever I move them.
2) Can you please explain the meaning of some parameters in the options settings of MCX? The user manual doesen't explain them a lot.
DrawcallBatching
ZBiasOffset
3)I'm still trying to solve a problem with LODs and big, complex, multiple objects organized as a scene (think at a block of buildings). Often even if I create LODs for them I don't get them visualized in FSX. The strange thing is that while I place them through Wishplacer I correctly see the LODs applied, but once I save the bgl and reload FSX those LOD changes don't happen anymore for the related objects. I came out to a partial solution, by perfectly centering objects in MCX before saving (maybe the reference point means something if it lays outside the model's bounding box or moved from the center) but even in this case it is like an odd. Sometimes it works sometimes not... Any information you have about it is really wellcome.
4) About textures/drawcalls minimizing: Is there a way to optimize it so that it merges more textures togheter? Even if I have like 30-40 256x256 textures in a model, most of times it only merges 2-3 in a 1024x1024 and others are left as are. You know that drawcall minimizing is quite important for FSX performance so this would be a nice improvement to get further optimized models.
Thanks a lot and sorry for the long questions.
I wanted to have some clues on a few parameters/tools in ModelconverterX. I hope you can give a bit indepth for those.
1) To start with I wanted to ask what happens when big ojects are moved from their original position inside MCX. What I get is that if I center (or even move) such objects I get a light changing on textures and this change is reflected on FSX too. What I mean is that I have one side of the objects correctly lighted and the opposite sides somewhat darkened, like a directional light source was applied to them. I would like to have them correctly lit up wherever I move them.
2) Can you please explain the meaning of some parameters in the options settings of MCX? The user manual doesen't explain them a lot.
DrawcallBatching
ZBiasOffset
3)I'm still trying to solve a problem with LODs and big, complex, multiple objects organized as a scene (think at a block of buildings). Often even if I create LODs for them I don't get them visualized in FSX. The strange thing is that while I place them through Wishplacer I correctly see the LODs applied, but once I save the bgl and reload FSX those LOD changes don't happen anymore for the related objects. I came out to a partial solution, by perfectly centering objects in MCX before saving (maybe the reference point means something if it lays outside the model's bounding box or moved from the center) but even in this case it is like an odd. Sometimes it works sometimes not... Any information you have about it is really wellcome.
4) About textures/drawcalls minimizing: Is there a way to optimize it so that it merges more textures togheter? Even if I have like 30-40 256x256 textures in a model, most of times it only merges 2-3 in a 1024x1024 and others are left as are. You know that drawcall minimizing is quite important for FSX performance so this would be a nice improvement to get further optimized models.
Thanks a lot and sorry for the long questions.

