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Ok, after a week on this amazing site I'm beginning to realize that scenery building isn't nearly as simple as I thought it would be. Some of what I believed would be easily done has turned out to be amazingly difficult to accomplish.
Trying to add a stock FS9 terminal to my airport has turned into a daunting task.
Everyone here has been incredible in their efforts to clue me in on what's going on, the problem is that I'm so new at this that every one thing I learn requires several other pieces of knowledge to make it all come together into a coherent whole. I've decided that I obviously need a little 'structure' to my learning.. So I've decided to let everyone know what I think I know so far, and then you guys can tell me my next logical step on the 'stairway of learning'. Please tell me where I've got it wrong.
XML files are basically just editable versions of BGL files. They don't actually create anything but instead place objects in a user definable area or perform other functions such as flattening or excluding etc. They're useless to FSx in themselves until they've been compiled into BGL's.
Objects are stock or user made graphic items that can be placed by XML's where you want them to go, sometimes, except when the object is area specific.(small headache begins here)
Each object has a gooey no. randomly generated that can be used by XML's to call for that object and place it. Each object also has a 'mdl' file that defines the object itself. (tiny miners beginning to excavate my temples, possibly hoping to find a neuron or 2)
Libraries are sets of objects placed together so they can be easily retrieved and used by people who actually know what they're doing. (not me, the miners found nothing and have decided to blast a little deeper)
Some things I don't understand yet are:
Library Creator generates a no. for the object but where do you find the .mdl file to associate with it? Are the no. and the model file connected in some way. This is more of a 'stock' FS9 question.
If you have an API plugin or other second party object and want to put it in a library, how do you separate out the .mdl file for inclusion in the library?
And then thereare .sca files! (the miners still found nothing and decided to remove the top of my head and do open-pit operations)
Jeff
Trying to add a stock FS9 terminal to my airport has turned into a daunting task.
Everyone here has been incredible in their efforts to clue me in on what's going on, the problem is that I'm so new at this that every one thing I learn requires several other pieces of knowledge to make it all come together into a coherent whole. I've decided that I obviously need a little 'structure' to my learning.. So I've decided to let everyone know what I think I know so far, and then you guys can tell me my next logical step on the 'stairway of learning'. Please tell me where I've got it wrong.
XML files are basically just editable versions of BGL files. They don't actually create anything but instead place objects in a user definable area or perform other functions such as flattening or excluding etc. They're useless to FSx in themselves until they've been compiled into BGL's.
Objects are stock or user made graphic items that can be placed by XML's where you want them to go, sometimes, except when the object is area specific.(small headache begins here)
Each object has a gooey no. randomly generated that can be used by XML's to call for that object and place it. Each object also has a 'mdl' file that defines the object itself. (tiny miners beginning to excavate my temples, possibly hoping to find a neuron or 2)
Libraries are sets of objects placed together so they can be easily retrieved and used by people who actually know what they're doing. (not me, the miners found nothing and have decided to blast a little deeper)
Some things I don't understand yet are:
Library Creator generates a no. for the object but where do you find the .mdl file to associate with it? Are the no. and the model file connected in some way. This is more of a 'stock' FS9 question.
If you have an API plugin or other second party object and want to put it in a library, how do you separate out the .mdl file for inclusion in the library?
And then thereare .sca files! (the miners still found nothing and decided to remove the top of my head and do open-pit operations)
Jeff



and every day I seem to be doing and learning something new. Why, just in this post response itself,(Joke Time) I've actually managed to converse online with an elemental particle capable of travelling faster than light!!
Your problem could have two causes.

